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  1. #1
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arcell View Post
    Crafters really don't have any trouble with class uniqueness, there's not really a need to specialize further especially with the training books as they already are. It would just mean more unnecessary menu navigation/job switching every time you wanted to make something different.
    Exactly, in fact i would go as far as to say that the doh/dol classes are the only ones in the game that fit the definition.

    Now later down the line there might be some hard decisions to be made with them, but for right now there is simply no reason to speculate.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I like the repair system it is pretty easy to figure out. I repaired a peice of gear and had no issue. The point of gathering and craftying classes was to flesh out the community. Where instead of the basic mmo archtypes
    fighter rogue etc etc. They gave us 4 community archtypes fighter caster gather crafter. Each having a role in the community. Not a bad idea considering it IS an rpg.
    (0)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Actually, I remember back when Tanaka was in charge, in one of the interviews he was asked if those were all of the crafting classes. He said those were all of them, the reason why he introduced all of them in the beginning was to establish an economy.
    (0)

  4. #4
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I still have my fingers crossed for a Chemist job.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    I still have my fingers crossed for a Chemist job.
    You mean like DoW/M? Wasn't that a class in Final Fantasy Tactics or am I thinking of the wrong game?
    (0)

  6. #6
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arcell View Post
    You mean like DoW/M? Wasn't that a class in Final Fantasy Tactics or am I thinking of the wrong game?
    No you are right. Chemist was an Item Specialist, potions healed for more, Arctic Wind doing more damage.. etc.
    (0)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    I doubt there'll be jobs for crafters. I also don't feel any need for them, an am pretty convinced that there are plenty other areas of the game that need the dev resources much more.
    (1)

  8. #8
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    http://finalfantasy.wikia.com/wiki/Chemist
    Basically Chemists just use items better and have access to special items (GRENADES). They can also mix items on the fly to make new ones (so kinda battle synthesis for offensive type items).
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #9
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Though I think there are other things more important to focus on right now the job system could be a perfect opportunity to add in fighting elements to the craft classes.
    (0)

  10. #10
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I can see jobs for DOL but not for DOH

    Botanist - Lumberjack?
    Fisherman - Angler?
    Miner - Archaeologist?
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

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