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  1. #41
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    sounds to me like job attributes wont be controlled. So does that mean we have to rank up Jobs Rukkirii?
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  2. #42
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    305
    Quote Originally Posted by Jovy View Post
    sounds to me like job attributes wont be controlled. So does that mean we have to rank up Jobs Rukkirii?
    Job Attributes are your stats right? If so the Dev posted we will controll them.

    So it looks like EACH Class will have its own stats tied to that class. Thats what i'm getting out of it.
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  3. #43
    Player
    Sorel's Avatar
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    Mar 2011
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Rukkirii View Post
    we did confirm with the team that on class rank up the process of allocating points will still be controlled by the player.
    There is no mention of whether or not each Class will have it's own private set of stats.

    Personally I don't think something like that makes much logical sense ... but that just my opinion.
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  4. #44
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sorel View Post
    There is no mention of whether or not each Class will have it's own private set of stats.

    Personally I don't think something like that makes much logical sense ... but that just my opinion.
    they basically have to have thier own stats now. Or else youd have a level 1 with like 3000 in every stat, when they said they want to make stats more effective. Basically they are getting rid of any advantage for leveling multi classes, other than having more skills to choose from.

    If I am right, it will also solve the wanting multiple stat profiles, (which makes sense they posted it on this topic) while still giving you control over your stats.

    So yeah im assuming each class will have its own stat allotment that you either completely set, or have some level of control over, every time you level.

    Now, i wonder how reallocation will be, will it be per job, or per class, will you be able to do it less? will it cease to exist? i guess we shall see.
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  5. #45
    Player
    Shikyo's Avatar
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    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hey everyone, I know you're all excited to see how allocating stats will change in the future! While we can't give away too many specific details, we did confirm with the team that on class rank up the process of allocating points will still be controlled by the player.
    Why? Why cant u give away specific details? because you dont have the info to give, or is it because they dont want us to have any real detailed info?
    (0)

  6. 05-27-2011 07:17 AM

  7. #46
    Player
    Titochuk's Avatar
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    May 2011
    Location
    Uldah
    Posts
    28
    Character
    Tito Chuk
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Why not? It'll let me change my class freely, which is the point of the armory system.

    Think about it: if I was able to change my class freely and have my stat/skill/gear loadout change freely with it as well so that it would revert to the state it was in the last time I was that job, how would that be able to be used to exploit the game? I can't think of any. Can you?
    I agree, I would still like to be able to work on my THM and then take my 50 Glad to Brittlebark and farm. I can still do that but with low Glad stats it takes so much longer. I need a day to change my stats over just to do it. So being able to change stats a little quicker would be really nice.
    (0)

  8. #47
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    There is no mention of whether or not each Class will have it's own private set of stats.

    Personally I don't think something like that makes much logical sense ... but that just my opinion.
    Quote Originally Posted by Physic View Post
    they basically have to have thier own stats now. Or else youd have a level 1 with like 3000 in every stat, when they said they want to make stats more effective. Basically they are getting rid of any advantage for leveling multi classes, other than having more skills to choose from.
    Or they could just have a soft-cap on the stats that your attributes are derived from.

    So a Rank 50 Marauder with 500 STR points switches to Rank 1 Gladiator. Her STR is still 500, but because her Gladiator Rank is 1, her Attack Power is soft-capped much lower than if she was still playing as a Rank 50 Marauder. As she goes up in rank as Gladiator, the soft-cap rises and she can take more and more advantage of the physique she developed as Marauder.

    A completely separate and new set of stats isn't required ... in my humble opinion.
    (0)

  9. #48
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sorel View Post
    Or they could just have a soft-cap on the stats that your attributes are derived from.

    So a Rank 50 Marauder with 500 STR points switches to Rank 1 Gladiator. Her STR is still 500, but because her Gladiator Rank is 1, her Attack Power is soft-capped much lower than if she was still playing as a Rank 50 Marauder. As she goes up in rank as Gladiator, the soft-cap rises and she can take more and more advantage of the physique she developed as Marauder.

    A completely separate and new set of stats isn't required ... in my humble opinion.

    This is the old system, and it was pretty confusing for people, thats one of the reasons they are getting rid of plevel, not that i minded the old system, but i think they actually dont want people to have huge stats with caps anymore.
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  10. #49
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    So a Rank 50 Marauder with 500 STR points switches to Rank 1 Gladiator. Her STR is still 500, but because her Gladiator Rank is 1, her Attack Power is soft-capped much lower than if she was still playing as a Rank 50 Marauder. As she goes up in rank as Gladiator, the soft-cap rises and she can take more and more advantage of the physique she developed as Marauder.
    Quote Originally Posted by Physic View Post
    This is the old system, and it was pretty confusing for people, thats one of the reasons they are getting rid of plevel, not that i minded the old system, but i think they actually dont want people to have huge stats with caps anymore.
    I'm just illustrating an example of an alternative solution than having one character with 18 different sets of stats (5 DoW, 2 DoM, 3 DoL, 8 DoH).
    (0)
    Last edited by Sorel; 05-28-2011 at 11:32 AM.

  11. #50
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    That's one of the reason why I have put off leveling the mage classes.
    (0)

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