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  1. #1
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    Hey everyone, I know you're all excited to see how allocating stats will change in the future! While we can't give away too many specific details, we did confirm with the team that on class rank up the process of allocating points will still be controlled by the player.
    (37)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
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    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hey everyone, I know you're all excited to see how allocating stats will change in the future! While we can't give away too many specific details, we did confirm with the team that on class rank up the process of allocating points will still be controlled by the player.
    Very nice! Dat Opo-opo brings the juicy fruits of info.

    I hope that it works well with the incoming stat balancing so that each stat has decent relative importance to the others, depending on what kind of character the player wants to create.

    In other words some sort of strategy to minimize the problem we have now of certain stats being useless compared to other stats (like how VIT, MND, and PIE scale linearly in effectiveness, while the other stats have diminishing returns)

    Basically, it's the same problem Diablo II has.
    (4)

  3. #3
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    Rentahamster's Avatar
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    Patch 1.18 -

    Okay....did stat reassign just get even MORE useless? I'm trying to spec back into melee from mage, and the reassignment frees up less points than it did before ( I think).

    This is very annoying. Since you're going to abolish physical level in 1.19 anyway, can you please just let us reassign our stat points more frequently please?
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
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    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Rukkirii View Post
    we did confirm with the team that on class rank up the process of allocating points will still be controlled by the player.
    There is no mention of whether or not each Class will have it's own private set of stats.

    Personally I don't think something like that makes much logical sense ... but that just my opinion.
    (0)

  5. #5
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    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Sorel View Post
    There is no mention of whether or not each Class will have it's own private set of stats.

    Personally I don't think something like that makes much logical sense ... but that just my opinion.
    they basically have to have thier own stats now. Or else youd have a level 1 with like 3000 in every stat, when they said they want to make stats more effective. Basically they are getting rid of any advantage for leveling multi classes, other than having more skills to choose from.

    If I am right, it will also solve the wanting multiple stat profiles, (which makes sense they posted it on this topic) while still giving you control over your stats.

    So yeah im assuming each class will have its own stat allotment that you either completely set, or have some level of control over, every time you level.

    Now, i wonder how reallocation will be, will it be per job, or per class, will you be able to do it less? will it cease to exist? i guess we shall see.
    (0)

  6. #6
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    Sorel's Avatar
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    Quote Originally Posted by Sorel View Post
    There is no mention of whether or not each Class will have it's own private set of stats.

    Personally I don't think something like that makes much logical sense ... but that just my opinion.
    Quote Originally Posted by Physic View Post
    they basically have to have thier own stats now. Or else youd have a level 1 with like 3000 in every stat, when they said they want to make stats more effective. Basically they are getting rid of any advantage for leveling multi classes, other than having more skills to choose from.
    Or they could just have a soft-cap on the stats that your attributes are derived from.

    So a Rank 50 Marauder with 500 STR points switches to Rank 1 Gladiator. Her STR is still 500, but because her Gladiator Rank is 1, her Attack Power is soft-capped much lower than if she was still playing as a Rank 50 Marauder. As she goes up in rank as Gladiator, the soft-cap rises and she can take more and more advantage of the physique she developed as Marauder.

    A completely separate and new set of stats isn't required ... in my humble opinion.
    (0)

  7. #7
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    Physic's Avatar
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    Bladed Arms
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    Monk Lv 70
    Quote Originally Posted by Sorel View Post
    Or they could just have a soft-cap on the stats that your attributes are derived from.

    So a Rank 50 Marauder with 500 STR points switches to Rank 1 Gladiator. Her STR is still 500, but because her Gladiator Rank is 1, her Attack Power is soft-capped much lower than if she was still playing as a Rank 50 Marauder. As she goes up in rank as Gladiator, the soft-cap rises and she can take more and more advantage of the physique she developed as Marauder.

    A completely separate and new set of stats isn't required ... in my humble opinion.

    This is the old system, and it was pretty confusing for people, thats one of the reasons they are getting rid of plevel, not that i minded the old system, but i think they actually dont want people to have huge stats with caps anymore.
    (0)

  8. #8
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    Sorel's Avatar
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    Sorel Evans
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    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    So a Rank 50 Marauder with 500 STR points switches to Rank 1 Gladiator. Her STR is still 500, but because her Gladiator Rank is 1, her Attack Power is soft-capped much lower than if she was still playing as a Rank 50 Marauder. As she goes up in rank as Gladiator, the soft-cap rises and she can take more and more advantage of the physique she developed as Marauder.
    Quote Originally Posted by Physic View Post
    This is the old system, and it was pretty confusing for people, thats one of the reasons they are getting rid of plevel, not that i minded the old system, but i think they actually dont want people to have huge stats with caps anymore.
    I'm just illustrating an example of an alternative solution than having one character with 18 different sets of stats (5 DoW, 2 DoM, 3 DoL, 8 DoH).
    (0)
    Last edited by Sorel; 05-28-2011 at 11:32 AM.

  9. #9
    Player
    Shikyo's Avatar
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    Ryuketsu Namida
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hey everyone, I know you're all excited to see how allocating stats will change in the future! While we can't give away too many specific details, we did confirm with the team that on class rank up the process of allocating points will still be controlled by the player.
    Why? Why cant u give away specific details? because you dont have the info to give, or is it because they dont want us to have any real detailed info?
    (0)

  10. 05-27-2011 07:17 AM