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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Crafters really don't have any trouble with class uniqueness, there's not really a need to specialize further especially with the training books as they already are. It would just mean more unnecessary menu navigation/job switching every time you wanted to make something different.
    (4)

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arcell View Post
    Crafters really don't have any trouble with class uniqueness, there's not really a need to specialize further especially with the training books as they already are. It would just mean more unnecessary menu navigation/job switching every time you wanted to make something different.
    Exactly, in fact i would go as far as to say that the doh/dol classes are the only ones in the game that fit the definition.

    Now later down the line there might be some hard decisions to be made with them, but for right now there is simply no reason to speculate.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain