Came across the cap the other night for an Odin during prime time.The funny thing was, with less people, the FATE got failed pretty hard apparently. Folks have enough trouble not having a premature LB as it is...
Why not adding overflow servers if that really is a problem? o.o
we're not in 1800 anymore ~ x:
Having some cool features that a B2P MMO has like overflow server, world-wide cross server AH, cross server Friend list, "server guest feature" to party with any friend in any server, and many others cool ideas?
Go away witch!
![]()
I think this post just made my day -^
I might not like GW2 as a game, but their server architecture is just so much better.
SE should have copied that instead of FATEs imho.
FATE as a form of "content" is just failing miserably at the moment. It's a very cool idea implemented badly.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Problem is Economics. Lots of cost to do those things for GW2 and now they have barely anything to show for it. They are scraping by since the profitable first quarter. Where as less cost for ARR has proven to bring in 500k more subscribers and more revenue. You want them to put in all kinds of infrastructure, then prove to them it will make them more money. Tears dont cost them anything.
Player
Why does everyone seem to think that GW2 came up with open world events first? Warhammer Online was an earlier originator as far as I'm aware, from memory the events were a lot more interesting than FATE's, usually comprising of various stages and maybe a boss thrown in.I think this post just made my day -^
I might not like GW2 as a game, but their server architecture is just so much better.
SE should have copied that instead of FATEs imho.
Just like we know WoW wasn't the first MMO to put kill 5 boar quests over and over to progress your character but it's the more popular one. GW2 is popular and recent and it's pretty obvious where SE drew their "inspiration" for it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.