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Thread: Pop cap

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  1. #1
    Player Lithera's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    The cap is likely only reachable during the Odin and Behemoth FATEs so what would be the point of channels? You want SE to waste time and money for something that will only be used for 30 min stretched a handful of times per week. Some servers probably won't even see the cap. I am curious about teleport fees and logging in though. In FFXI the cap was only ever seen in Beseiged which was technically an instance so logging in in al Zhabi just kicked you to Whitegate.
    (1)

  2. #2
    Player Ramzi's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    79
    Character
    Ramzi Beoulve
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    Not sure if someone has mentioned yet, but why not at least make Behemoth and Odin spawn in their OWN zone rather than MD and Coerthas? At least then the regular people who are not there for FATE will not be interrupted by intense lag and zone restrictions. It's just silly to have unique rare fates spawn in already populated zones. It would not solve the problem of too many people rushing to fight them, but it would at least aleviate some of the stress of having harvesters, questers, and people looking for dungeon groups around.
    (0)

  3. #3
    Player
    Rivienne's Avatar
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    Aug 2013
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    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    I think a large part of this thread is a mistaken belief that channels are easy, and thus the correct fix. Note: they aren't. They are an additional infrastructure complexity, even if the system was built from the ground up with them in mind. Just because something looks easy to the user, doesn't mean it is to develop or support. Similarly just because something looks complex to the user, doesn't mean it is.

    Some thoughts on the various possible arguments:

    1) SE should have had some form of solution from day one: valid point.
    2) SE should have added channels in the hot fix: not valid. (or even realistically possible. no one would release something of that magnitude in a hot fix.)
    3) SE should have emphasized channel development over other types of infrastructure and content development before release: I am sure I know how well that would go over here.
    4) SE should stop development now on other improvements and content for indeterminate amount of time to develop this right now (if they aren't already working on it): same as above. No one wants that.

    So should they have had some form of solution in place at launch of 2.0? Yes, but they didn't, moving on..... Should they have implemented channels between 1.0 and 2.0: maybe yes maybe no, I would lean towards no. The type of overhaul they did to the infrastructure was a massive undertaking, and adding this on top would have added months of additional time for development and testing, when clearly they already were months behind on release (see CT).

    Further based on the launch, it was clear they never anticipated this volume, so it never would have occurred to them 2 years ago to prioritize this type of design. Should they implement it now/in the future? I honestly don't know. It is an interesting question. Part of it is going to depend on future growth and long term sustainability. Will this be a long term problem? Or is it a problem now only because of launch spike? I don't know the answer. I don't know if the development team has any statistics to support such a clear cut answer either. So then it becomes "do we risk it on the assumption we will need such a system long term, or do we instead focus on other things such as DX11 client, overall engine improvements, and general new infrastructure/content like pvp?". My guess is unless they have strong evidence to support this being a long term problem, they won't prioritize it over other types of issues.

    Also regarding population density in given areas: I have never seen even close to 500 people in Coerthas at a time, worst I have ever seen is maybe 300. Unless your world is actually seeing that kind of load already 500, or worse, you aren't going to see this issue anywhere except the big FATES where people drop whatever they are doing and all rush in, to watch or join in.
    (1)
    Last edited by Rivienne; 10-18-2013 at 02:17 AM.

  4. #4
    Player
    Tooth's Avatar
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    Oct 2013
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    70
    Character
    Thick Thighs
    World
    Zalera
    Main Class
    Warrior Lv 90
    What's a main city?
    (0)
    Community voted most requested classes.[2013]
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  5. #5
    Player
    VitaminMT's Avatar
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    Aug 2013
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    50
    Character
    Saa'li Detria
    World
    Hyperion
    Main Class
    Fisher Lv 90
    I'd still like to hear of someone actually being afflicted by the population cap, and less of this random theorycrafting.
    (3)

  6. #6
    Player
    MachammondtheXXXII's Avatar
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    Aug 2013
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    Character
    Belldonna Angelimuiex
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by VitaminMT View Post
    I'd still like to hear of someone actually being afflicted by the population cap, and less of this random theorycrafting.
    lol, this so much. People act like the zone cap is 20 or something, when it should be at least 500 or more.

    So many rustled jimmies here, calm down folks

    <^.^>
    (1)

  7. #7
    Player
    TheRac25's Avatar
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    Apr 2011
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    415
    Character
    Krell Ynjynor
    World
    Excalibur
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    Fisher Lv 50
    SE needs to send a couple of their "server team" to take some software preformance engineering classes, oh and stop using python
    (0)

  8. #8
    Player
    Rivienne's Avatar
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    Aug 2013
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    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by TheRac25 View Post
    SE needs to send a couple of their "server team" to take some software preformance engineering classes, oh and stop using python
    Python? Is there confirmation they are using python for server code? I find that rather hard to believe......
    (0)
    Last edited by Rivienne; 10-18-2013 at 06:54 AM.

  9. #9
    Player
    TheRac25's Avatar
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    Apr 2011
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    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Rivienne View Post
    Python? Is there confirmation they are using python for server code? I find that rather hard to believe......
    its the only thing i know of that runs so slow besides poor coding, oh wait
    (0)

  10. #10
    Player
    Sadebreth's Avatar
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    Aug 2013
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    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Seems to be the way SE fixes anything. "Our servers can't handle the load. Lock them out." "Mobs are disappearing with too many people in the zone. Lock them out." They can't implement zone instances right now because they put bare minimum in place to handle the dungeon instances. Way to look toward the future. Seems they only want the bare minimum players to be able to play their game.
    (2)

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