I've always thought it would work better with a higher total cap but a maximum you could gather for one class.
So for example your total cap could be something like 500 or so but the most you could ever gather for one specific class in a given week was 300.
It just allows a bit more customization while still not game breaking content by quickly gathering I90 gear. It's nice having a "main" and guiding people to having a primary class but not overly penalizing them for wanting to play secondary classes as well. It would encourage gearing up and leveling other classes and would give you the opportunity to gear things up (albeit at a slower rate) besides your primary class. Right now there's little incentive besides cross class skills and "for fun" to level secondary classes.
http://na.finalfantasyxiv.com/lodestone/character/3172350/
Most simple solution:
300 myth cap per class, but you can only use myth obtained this way while IN that class, and only for gear that class can equip. This solves people trying to break the myth by using all earned classes myth to gear one class super fast, and allows them many more hours of content a week (although grindy boring content, I digress). At least this way they can slowly gear each class they have instead of just one.
I agree with the premise behind a 300 per class cap I just don't know if I like the idea that all of your classes can be essentially equally geared (Right away) I'd prefer a system personally as I previously stated where you had the opportunity to gear up secondary classes but not as quickly as your primary.
http://na.finalfantasyxiv.com/lodestone/character/3172350/


Just raise it to 500. I'm not getting any healer drops from coil as none are dropping anyway, so how am I spose to keep up with everyone? :/
Coil 1-4 are done in under an hour. Doing so yields 150 myth tomes in the process. A "perfect" WP is actually about 10 minutes. You only need 5 of those, so combined that's actually below 2 hours. I was being generous with the 3 hour number. Only being able to make 2 hours of progress per week is really not fun.its not even possible to do myth cap and coil 1-5 in 3 hours, so idk where you are getting your numbers. A perfect WP is "usually" around 20 minutes. You need 10 of those, so thats 200 minutes devided by 60 is 3 hours and 20 minutes, +coil is like another 90 minute run from turn 1-4, and thats a good run, assuming you have no wipes. That is also already 4 hours and 50 minutes. And most likely i doubt you are getting through all myth cap and coil 1-4 in 4 hours and 50 minutes anyways. I understand your approach here, that its not that much content ona weekly basis, but 5-6 hours is a lil more accurate.
Missing the point. The reason 5 months is ridiculous is because you're waiting 5 months to make only ~42 hours of progress. 42 hours spread over 5 months is unacceptable (17 minutes per day). Nobody's asking for instant gratification, that's a strawman.
dude....you cant do WP in 10 min, stfuCoil 1-4 are done in under an hour. Doing so yields 150 myth tomes in the process. A "perfect" WP is actually about 10 minutes. You only need 5 of those, so combined that's actually below 2 hours. I was being generous with the 3 hour number. Only being able to make 2 hours of progress per week is really not fun.
Missing the point. The reason 5 months is ridiculous is because you're waiting 5 months to make only ~42 hours of progress. 42 hours spread over 5 months is unacceptable (17 minutes per day). Nobody's asking for instant gratification, that's a strawman.
This shouldnt be, if someone has more time let them, just as if someone who may play casually because of work will play more when they dont work or go on vacation.
I´m sure somebody must have said it before but just roll an alt for each gear set.
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