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  1. #221
    Player
    Gospel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    208
    Character
    Gospel Gestalt
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by XainTheGreat View Post
    dude....you cant do WP in 10 min, stfu
    I bet you also wouldn't believe that Old Spice body wash can block odor for 16 hours.
    (2)

  2. #222
    Player
    Stanice's Avatar
    Join Date
    Nov 2011
    Posts
    70
    Character
    Stanice Aurelie
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by XainTheGreat View Post
    dude....you cant do WP in 10 min, stfu
    Average players like you can't, that's for certain.

    More on the topic, I'm a player with all DoW/DoM at 50. I had to FATE grind two of them and absolutely hated doing the same thing over and over. I level my DoH/DoL (spam levequests mostly) cause I have nothing else to do and I'm sick of crafting.

    I have done Coil for 5 weeks now, completed turn 1-2 for 3 weeks and 1-4 for 2 weeks. I haven't seen a single healer piece drop yet. This is the only content that entertains me and has also been completely unrewarding, and my frustration will probably go up to the point where I'll hate this retarded drop system/table/distribution and stop doing it.

    I can cap my mythologies in a few hours. Other than that I spam WP as much as I can stomach to get DL for the countless other jobs I have. I don't progress fast on that.

    I feel like my subscriptions fee pays for my mythologies and nothing else. End game content is incredibly limited and it's the same 2 places over and over, as if it wasn't bad enough that our progress has a hard cap so we keep paying for a game that caters to casuals at end-game (stupid, isn't it?).
    (1)

  3. #223
    Player
    Godlafell's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    24
    Character
    Infrared Laser
    World
    Excalibur
    Main Class
    Fisher Lv 49
    There is only one currency that is weekly capped, and it's the cause of players burning out? Playing for 90minutes a week (10 WP's)... is burning people out?

    My my, how MMO's have changed.
    (1)
    ty yoshi p

  4. #224
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    Yea, the Cap sucks, but at the same time, a lil cap to build a timesink doesn't hurt.
    A different approach, like getting reduced amounts of tomes after a set amount of runs in each dungeon would work better.
    This atleast would encourage Players to go back to older or less popular content to squeeze out that last tome of mythology.
    (0)

  5. #225
    Player
    Charas's Avatar
    Join Date
    Oct 2013
    Location
    Europe
    Posts
    40
    Character
    Charas Mindtricks
    World
    Phoenix
    Main Class
    Archer Lv 50
    You are right... mmo have changed. But not in the way you mean it.
    Since when a company decides to limit their player on the amount of farming they can do per week? This is a very recent concept coming from korea to prevent ppl from over farming things so much that it would become a danger for their own life (several death cases due to that....)
    People keep saying on this forum that the game is HUGE, that you have PLENTY OF THINGS TO DO... ok this is your own vision of an mmo, you probably belong to the kind of people who enjoy redoing the same content 10 times on 10 different classes always doing mostly the same Fates but bringing absolutly nothing to your main class.
    But not everyone see it this way you see. Leveling new classes is not adding to the content actually available ingame, spending hours crafting... wich not my thing.. is not "ingame content", it s just spending hours in a city pressing buttons and burning mats repeating other and other the same LQ
    The real and only game content, you experience it with your first char only. Story quest + exploration of new areas + fun doing new fates quests and defeating new monsters.

    Now the aim of some ppl would be to maximize their main class(es), and the only way to do it would be even doing coil... wich is limited... or farming Myth's wich is also limited. Limiting ppl in their farming pace isn't adding life potency to the game... it just maks those players being bored way way faster that they would be... and it s absolutly not "adding content" to the game.
    SE probably does that to artificially raise the time you need to have a capped char... making players need mouths to achieve it... BUT! all in all... you still need and play the same amount of time as you would if there was no Myth's cap.
    Other aspect of the Myth cap that i hate... is that the system is absolutly not fair. First, concerning those legacy players, always first to beat game content and performing better, that always have an edge on other servers simply becose they have more Myth's items. Second, the myth tokens you farm are shared with all your classes, meaning that if you actually have only 1 char... but several classes... you would need years to equip them all farming AK/WP, this is total BS.

    There s no reason to try to limit the difference between hardcore players and casual ones.... If one spend 20 hours a day farming for his gears... litterally sacrificing his life... he does deserve to be better equipped ingame don't you think? If a normal player farm 1 or 2 hours a day... he will also get there... it will just take more time. Since when does the gaming community thinks that it s normal to have as much ingame reward when u play 1-2 hours a day that when you play 10+ ? indeed, MMO's changed a lot.
    (2)

  6. #226
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    I understand some of you don't like it because you like this game and would like to be able to progress more, to play more.

    But its obvious why the cap's in place. There's no other content right now, if they removed the cap, the people complaining would have 0 to grind in terms of gear in 1-3 weeks (some less), after that you'd get exactly ONE thing to do PER WEEK(asides from gathering, crafting)- coil obviously - THEN you'd truly have nothing to do and then you'd moan even more, so why'd they do it?

    When new content comes out that makes the current obsolete then a new cap or another form of progress restriction will come in. You'll never be able to have infinite linear content to do or an infinite gear treadmill, because the devs have finite resources..

    They could let you achieve everything at your own pace so that you could get, let's say, closure , but they don't want that ,obviously, that means you're done and if you're done no more gils for them.
    I'm not defending anything side particularly, just how i see it.

    My advice, if you're burnt out, just take a break, there are many wonderful things to do
    (1)
    Last edited by Pibz; 11-07-2013 at 06:51 PM.

  7. #227
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Pibz View Post
    My advice, if you're burnt out, just take a break, there are many wonderful things to do
    temping but never work...nice try though
    (0)

  8. #228
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Shneibel View Post
    temping but never work...nice try though
    Haha
    I meant besides FFXIV by the way.
    (0)

  9. #229
    Player
    Tyl's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Tyl Phumin
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    the only thing i dont like about the cap:
    I simply can't catch up with my friends/FC so I feel kinda left behind...~
    it's sad.

    /edit
    I don't even know about coil yet, I hear there are caps too? o.o
    So when i get there new content will be out already, and noones doing coil anymore? ._. yay
    (0)
    Last edited by Tyl; 11-07-2013 at 07:40 PM.

  10. #230
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    It's the gamedesigners duty to prevent boredom , the limitations don't do that , but the total opposite , don't force players to play classes they don't like or else , in mmo , usually , you have one class , that u love , and your aim is to master it at 100% , and that isn't even possible with that game because the gameplay is way too easy and slow paced , ( big aoe circle huh ...... ) , limitation works with games with pvp content because u'll never get bored to kill ppl because everyone is different ; at the exact opposite of pve mmo's , once u know what to do and if their is no random , thing gets boring and way more if u are limited .
    (0)
    FR

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