
Average players like you can't, that's for certain.
More on the topic, I'm a player with all DoW/DoM at 50. I had to FATE grind two of them and absolutely hated doing the same thing over and over. I level my DoH/DoL (spam levequests mostly) cause I have nothing else to do and I'm sick of crafting.
I have done Coil for 5 weeks now, completed turn 1-2 for 3 weeks and 1-4 for 2 weeks. I haven't seen a single healer piece drop yet. This is the only content that entertains me and has also been completely unrewarding, and my frustration will probably go up to the point where I'll hate this retarded drop system/table/distribution and stop doing it.
I can cap my mythologies in a few hours. Other than that I spam WP as much as I can stomach to get DL for the countless other jobs I have. I don't progress fast on that.
I feel like my subscriptions fee pays for my mythologies and nothing else. End game content is incredibly limited and it's the same 2 places over and over, as if it wasn't bad enough that our progress has a hard cap so we keep paying for a game that caters to casuals at end-game (stupid, isn't it?).

There is only one currency that is weekly capped, and it's the cause of players burning out? Playing for 90minutes a week (10 WP's)... is burning people out?
My my, how MMO's have changed.
ty yoshi p


Yea, the Cap sucks, but at the same time, a lil cap to build a timesink doesn't hurt.
A different approach, like getting reduced amounts of tomes after a set amount of runs in each dungeon would work better.
This atleast would encourage Players to go back to older or less popular content to squeeze out that last tome of mythology.

You are right... mmo have changed. But not in the way you mean it.
Since when a company decides to limit their player on the amount of farming they can do per week? This is a very recent concept coming from korea to prevent ppl from over farming things so much that it would become a danger for their own life (several death cases due to that....)
People keep saying on this forum that the game is HUGE, that you have PLENTY OF THINGS TO DO... ok this is your own vision of an mmo, you probably belong to the kind of people who enjoy redoing the same content 10 times on 10 different classes always doing mostly the same Fates but bringing absolutly nothing to your main class.
But not everyone see it this way you see. Leveling new classes is not adding to the content actually available ingame, spending hours crafting... wich not my thing.. is not "ingame content", it s just spending hours in a city pressing buttons and burning mats repeating other and other the same LQ
The real and only game content, you experience it with your first char only. Story quest + exploration of new areas + fun doing new fates quests and defeating new monsters.
Now the aim of some ppl would be to maximize their main class(es), and the only way to do it would be even doing coil... wich is limited... or farming Myth's wich is also limited. Limiting ppl in their farming pace isn't adding life potency to the game... it just maks those players being bored way way faster that they would be... and it s absolutly not "adding content" to the game.
SE probably does that to artificially raise the time you need to have a capped char... making players need mouths to achieve it... BUT! all in all... you still need and play the same amount of time as you would if there was no Myth's cap.
Other aspect of the Myth cap that i hate... is that the system is absolutly not fair. First, concerning those legacy players, always first to beat game content and performing better, that always have an edge on other servers simply becose they have more Myth's items. Second, the myth tokens you farm are shared with all your classes, meaning that if you actually have only 1 char... but several classes... you would need years to equip them all farming AK/WP, this is total BS.
There s no reason to try to limit the difference between hardcore players and casual ones.... If one spend 20 hours a day farming for his gears... litterally sacrificing his life... he does deserve to be better equipped ingame don't you think? If a normal player farm 1 or 2 hours a day... he will also get there... it will just take more time. Since when does the gaming community thinks that it s normal to have as much ingame reward when u play 1-2 hours a day that when you play 10+ ? indeed, MMO's changed a lot.
I understand some of you don't like it because you like this game and would like to be able to progress more, to play more.
But its obvious why the cap's in place. There's no other content right now, if they removed the cap, the people complaining would have 0 to grind in terms of gear in 1-3 weeks (some less), after that you'd get exactly ONE thing to do PER WEEK(asides from gathering, crafting)- coil obviously - THEN you'd truly have nothing to do and then you'd moan even more, so why'd they do it?
When new content comes out that makes the current obsolete then a new cap or another form of progress restriction will come in. You'll never be able to have infinite linear content to do or an infinite gear treadmill, because the devs have finite resources..
They could let you achieve everything at your own pace so that you could get, let's say, closure , but they don't want that ,obviously, that means you're done and if you're done no more gils for them.
I'm not defending anything side particularly, just how i see it.
My advice, if you're burnt out, just take a break, there are many wonderful things to do![]()
Last edited by Pibz; 11-07-2013 at 06:51 PM.
the only thing i dont like about the cap:
I simply can't catch up with my friends/FC so I feel kinda left behind...~
it's sad.
/edit
I don't even know about coil yet, I hear there are caps too? o.o
So when i get there new content will be out already, and noones doing coil anymore? ._. yay
Last edited by Tyl; 11-07-2013 at 07:40 PM.
It's the gamedesigners duty to prevent boredom , the limitations don't do that , but the total opposite , don't force players to play classes they don't like or else , in mmo , usually , you have one class , that u love , and your aim is to master it at 100% , and that isn't even possible with that game because the gameplay is way too easy and slow paced , ( big aoe circle huh ...... ) , limitation works with games with pvp content because u'll never get bored to kill ppl because everyone is different ; at the exact opposite of pve mmo's , once u know what to do and if their is no random , thing gets boring and way more if u are limited .
FR
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