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  1. #231
    Player
    Reyki's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    dont say that game isn't boring ( lol 1h for turn 1 =>5 with experienced players + weekly WP rush( <15 min per rush with good players ) , we play in mmo games because we want to , and because usually u are free to do what to want , or u ll be bored , way more if u pay for a limited content because that'll just upset u , this game is just the same with F2P games ....

    SE has to change things in that game and quickly or they'll lose all their subscribers, like add 10 turn of bcob per month ( hardest than the previouses one ) , remove the BS lock out ; and let players enjoy that game the way they want to .
    (0)
    FR

  2. #232
    Player
    MarkisKyler's Avatar
    Join Date
    Aug 2013
    Location
    Palm Bay, FL
    Posts
    121
    Character
    Markis Kyler
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    I think plenty of people are enjoying the game the way they want. Ya get yer Myth that week and move on to other things. Play in moderation and have fun.
    (0)

  3. 11-07-2013 08:59 PM
    Reason
    Wrong thread.

  4. #233
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 100
    I am glad there is a cap so I can stop farming myths and level up other classes/crafting classes without being left behind. Too bad I don't find a static party for BC, I just made it until turn 2 with my FC weeks ago, we didn't clear it and well, I am waiting since then.
    (0)

  5. #234
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Black_Rose View Post
    Yea, the Cap sucks, but at the same time, a lil cap to build a timesink doesn't hurt.
    A different approach, like getting reduced amounts of tomes after a set amount of runs in each dungeon would work better.
    This atleast would encourage Players to go back to older or less popular content to squeeze out that last tome of mythology.
    This I have to disagree with. Main reason is level capped players (not all) dont like going back to level 10 20 30 etc. The system needs to change but not in that way. Let's consider how linear and boring ALL these dungeons are. They never change they are always the same, each and everytime you go in there, all the boss and mobs do the exact say thing. They need to add to each and every dungeon unscripted fights, but that wont happen because some dont like mobs doing TP moves at any time that are random once said mob/s have the TP for.
    (0)

  6. #235
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    well, i liked 1.0's enemy behaviour and how they collected TP aswell, but let's be honest, the mobs in WP wouldn't be any more hard or interesting at all even if they were unscrippted.
    i can see how this puts more live into high-endgame stuff or primal fights but your usual dungeon? nah.

    also, mythology tokens can't be farmed in lower level dungeon, so capped players wouldn't need to level sync at all aswell.
    without some restriction this won't work, you can easily finish WP in 15 mins for 30 myth tokens.

    with future content and new dungeons/daily quests etc. i think it's a wise idea to broaden the players possibilities and not make them run one dungeon over and over again because it's just so much more convenient.
    this also stops old content from dying out and making new content be rushed by players that in return think that only the best gears are suitable to chase the goal of speedrunning (you know relic+1 shouts, full dl, bla bla bla.)

    it's actually a wise idea to not allow players to simply farm tokens to their hearts content in the shortest possible time, but there indeed is a need for a change.

    my suggestion is just a simple thought that came to mind, which would make it more interesting, atleast to me.
    because in my case, i enter WP 10 times for exactly 15 mins each time a week and that's it for my farming time.and the BCoB doesn't make me spend more time in thise game aswell
    (0)

  7. #236
    Player
    Ralemont's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ralemont Eisenzahn
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Charas View Post
    Since when a company decides to limit their player on the amount of farming they can do per week?
    So SE removes weekly caps and makes each myth piece 10k tomes. Or 20k maybe. What then? You'd love it since limiting farming is the problem, not the rate at which you acquire equipment? Because the latter would make no sense, considering the complaints are coming from "hardcore" players who should have no problems spending weeks to months getting a piece of equip.
    (0)
    Last edited by Ralemont; 11-08-2013 at 03:38 AM.

  8. #237
    Player
    ROOTFayth's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Delita Heiral
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shneibel View Post
    temping but never work...nice try though
    I'm deeply saddened by this reply
    (0)

  9. #238
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    If it doesn't result in me getting shiny gear then its not content or fun!! Honestly guys go do something else your obviously not having fun if your only concern is virtual items. Make some friends and actually play the game or do something you can actually get better at and enjoy like learning an instrument or become a professional puzzler. Idk but do something you enjoy and not something that angers you like this and other prev. MMOs
    (0)

  10. #239
    Player
    KendoTone's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Pouncer Wolf
    World
    Leviathan
    Main Class
    Gladiator Lv 50

    fadf

    ugh this game is boring and lame after 3 months of being out and bashign your head against wall for turn 5 and theres nothing even remotly interesting to do in the game. Please dont give me the lvl another craft or job thing..i mean..thats not what makes a game fun and interesting..
    (1)

  11. #240
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gucci_Charms View Post
    The main purpose of the weekly cap for myths is actually quite simple:

    The caps are designed to keep end-game players (and upcoming players) to subscribe and play longer. In doing so, SE profits from that subscription money.


    If they let all players simply earn all the best gear currently within a month, then a lot of these players will end up unsubscribing due to boredom and lack of content. This results in less subscribers and profits.

    Hence why they have these ridiculous weekly caps - to prolong subscription profits and give time for their DEV team to create new content.

    I'm not on any side that favors or dislikes caps, but it really comes down to how SE can maximize their subscriber profits for a longer time period. Since this is a P2P game, however, I think all players should be able to play without such weekly "caps" or other restrictions. With such limitations, all players do not actually get full value for what they pay monthly on this game.
    Which again would be fine and make total sense for a game like WoW where you HAVE to roll a new character to get stuff for a different class anyway, and so it keeps you from progressing on your "main" too quickly. But in a game with 9 jobs so far (and going to grow eventually) that can all be played on a single character, it's stupid. Plain and simple, it is stupid, bad design that punishes players for trying to enjoy a central theme of the game.

    If making content that directly conflicts with a major theme/foundation of your game isn't bad design, then what is?!


    Just a little quick math. 9 jobs, 10.4 weeks roughly per full set of AF 1.5 (not counting the accessories) = 93.6 weeks, or just shy of 2 years to get a full set for every job.


    That alone is making me regret paying for the 6-month sub. I think I might be done with MMOs after this, I loved my time in XI and made my peace with it, and all the excitement from this game's worn off, especially with the next gen consoles coming out now. I wanted this game to succeed, to do well, but I'm just not seeing the long-term attraction to this game the way I did with XI. For all the game's faults (and boy there were - still are, really - many) XI's progression was much better thought out. No content ever became obsoleted (until Abyssea anyway, but that was really fun too. VW killed it for me.) and there was just a million different things to do at any time. I also feel like the community was much stronger back then.

    The DF is a piece of garbage. It sounded great on paper, but in practice it's lame. There's no exploration anymore, no grouping... just cue up on the DF and play with yourself for however long. The only realistic thing you can do solo that's even remotely worth it is FATE, because getting a DF prompt while crafting is infuriating, and it's not exactly ideal when gathering either.

    tl;dr I commend YP for the effort he and his team put in, the foundation of the game overall is solid, but there's just too many things driving me nuts right now to keep me interested, even if all my friends and I could actually play together (thanks for hosing us on the transfers btw).
    (2)
    Last edited by NefGP; 11-08-2013 at 07:35 AM.

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