Don't blame the players blame the game .

The game has poorly designed end game where you are required to run the same dungeon over and over countless times every week inorder to cap tomes 300 a week.

After a week it resets and you have to do the samething over again .

Now if they removed the cap , people would farm tomes till they got the gear they want within a week .

Then they would have nothing to do at all apart from craft / lvl new job etc .

So the cap on tomes is basically designed to get more money from the players each month .