Careful guys, theres a moderator going around deleting threads about ffxi if it puts ffxiv in a bad light. *eyerolls*
Careful guys, theres a moderator going around deleting threads about ffxi if it puts ffxiv in a bad light. *eyerolls*
Just noticed that other thread was gone, unless it got really uncivil at the end there why was it deleted? At most a mod should have replied and then locked it. To just delete the thread is stupid.
Ah I see it all now lol."Due to us not liking the other thread as it said things that were true, we have simply removed it! Out of sight, out of mind right?
We look forward to you all running WP/AK endlessly for months to come. Enjoy FFXIV:ARR!"
a good mmo should not go for large numbers, but instead, long term accounts. i think 500,000 was a very good amount of players to have, durring 11's peak, and keep in mind, alot of the players come and go all the time, and alot are long-term players. wowclone mmos such as this one suffer from the 2 month curse, after most players steamroll right thru the game, they lose interest having to wait for the small and minuscule patch updates.
I see nothing wrong with elitism/perfectionism. It's the attitude of some of these people that bothers me. I was shouting in MD last night for a speed run and got in a group with everyone who was geared and ready for a speed run accept a fresh 50 whm(we had to DF him). We wiped twice but none of us with relics bitched at the whm because he couldn't heal fast enough or help with holy. He asked us advise and apologized for being a noob(which he did not have to do). We gave him advise on what to do and he got a taste of a speed run(sort of). Still finished it faster than if it was a normal run.
Elitism is not bad, it is the attitude of these people being assholes that makes it toxic.
That isn't elitism, my friend. I won't be a jerk and copy and paste definitions, but there's a difference in expecting great things of yourself and being intolerable of your own failures, and expecting great things of every single person you meet, being intolerable when THEY fail AND coming down on them like a scud missile because of it. People who, for example, believe Binding Coil of Bahamut belongs to them and their kind(the ones with epic gear and "experience")and not the teaming masses of uncoordinated "nobodies" are wearing their elitism on their sleeves and proud of it.I see nothing wrong with elitism/perfectionism. It's the attitude of some of these people that bothers me. I was shouting in MD last night for a speed run and got in a group with everyone who was geared and ready for a speed run accept a fresh 50 whm(we had to DF him). We wiped twice but none of us with relics bitched at the whm because he couldn't heal fast enough or help with holy. He asked us advise and apologized for being a noob(which he did not have to do). We gave him advise on what to do and he got a taste of a speed run(sort of). Still finished it faster than if it was a normal run.
Elitism is not bad, it is the attitude of these people being assholes that makes it toxic.
Last edited by Argent_Wings; 11-06-2013 at 05:16 AM.
I stand corrected, ty.That isn't elitism, my friend. I won't be a jerk and copy and paste definitions, but there's a difference in expecting great things of yourself and being intolerable of your own failures, and expecting great things of every single person you meet, being intolerable when THEY fail AND coming down on them like a scud missile because of it. People who, for example, believe Binding Coil of Bahamut belongs to them and their kind(the ones with epic gear and "experience")and not the teaming masses of uncoordinated "nobodies" are wearing their elitism on their sleeves and proud of it.
Nothing wrong with being a perfectionist. /fixed
I think you're exactly right. I loved the community while I was leveling up. But because the game was such a massive time sink, I never made it past 73.
You make a great point though.
You weren't seeing spam of people selling carries 24/7. The server I'm on i think the largest fc even charges it's own members for titan grouping. lol
FFXI had an extremely toxic endgame community back in the day. A browse over at bluegartrls.com XI Drama (click at the top) shows how it was.
Wind back to 2004. People were in 4k/hour EXP parties. That meant, at level 60+ where 30,000 EXP requirements were the norm, it took a minimum of EIGHT HOURS to get a single level. Naturally people gravitated towards the jobs that could dish out the most damage, which meant rangers, rangers, and more rangers. Jobs with 2-handed weapons - DRKs and DRGs especially - were dead last when it came to who got invited. And woe betide those who didn't have extremely expensive accuracy equipment.
Mission battlefields tended to excaberate this. When Chains of Promathia was released, the promyvion bosses - even WITH anima - were almost impossible with a conventional setup. Climbing the Promyvions was sort of like climbing Mount Everest - if someone dies, you can't go back to revive them because that would endanger the rest of the group. So an alliance would get to the top with half their party missing. If you were the wrong job - usually a melee DPS - sorry, you wasted your time. The conventional wisdom of the day was "throw SMNs or RNGs at it".
Then there were the three kings. Good Moggle Mog on a stick, those three mobs were responsible for some of the most bitter drama in FFXI, especially Fafnir/Nidhogg. People would stand on Fafnir's tail and cure the tank to get hate, forcing him to use an AOE attack that hit the other 300+ people standing there waiting to claim it. Or how about binding a darter in the middle of Nidhogg's model, forcing it to spin around and cause a flail? Maybe spamming fireworks next to a party to lag them out? JPs would literally hold the mob for 8 hours to keep its spawn window in JP time. To think, it took SIX YEARS to finally fix that mess of an endgame model, to make those 3 forced spawn.
But wait, there's more! Dynamis was designed around the idea that one lucky idiot would get all the currency while the plebians would lot for the 5-6 artifact armors that dropped that run. Nothing to stop the currency holder from selling the currency and splitting with the gil while the rest of us got nothing. And this activity demanded 3 hours a week, twice a week, all so one person could get rich.
FFXIV has come MILES ahead of FFXI, so far ahead that I'm convinced anyone who has good memories of FFXI's endgame community has stockholm syndrome... Maybe it varied by the server.
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