As I said, you only have to increase def/mdef by 90% and the hp increase it would require would be nowhere *near* 150%. The only time you'd need any more hp than what you get on DPS gear would be at 50, when you start getting gear that's designed for specific classes and roles. Tank PGL gear would just have more Vit on it. There would be some issues with eHP for burst damage, but nowhere near insurmountable. The same 25% increase to hp that the WAR gets could be copied over since, honestly, it's not like there's a lot of options to increase eHP than DR and +hp.
The positioning, enmity, and "anything else obviously missing" (like... what? tank CDs? PGL already gets 3) aren't even really issues. The devs have explicitly said that they can change the secondary effects of abilities with job changes. All it would require would be removing the positional requirements (possibly swapping them over to form bonuses if it's absolutely necessary) and adding additional effect increased enmity (or just doing something like "increased enmity based upon your current form: Raptor x3, Coeurl x5" to keep with the 100%>300%>500% model that the other tanks use).
Seriously, PGL is nowhere near as insurmountable as you're making it out to be.
And those are actually pretty rare. As far as current gear is concerned, it's the exception, not the rule. Look at actual LNC/DRG gear. It's got the wonky def/mdef ratio that I was referring to. Unless you expect to devs to go through and add a whole new slew of LNC gear to 20-50 with tank stats for everything *except* for the 3-4 chest/head pieces that just so happen to have tank loadouts (because you're going to actually need tank gear to tank).What kind of stats does this armor have? I'm pretty sure they're tank stats.
They could make a LNC tank job in multiple ways (simply allowing them to equip the WAR/PLD armor or going through and removing the LNC/DRG tag from the miniscule number of items that they can use atm and giving them a stance that increases def/mdef), but it requires just as much, if not more, work than what I suggested for PGL. You are *vastly* overestimating what it would require to get a PGL into a tank class. Hell, PGL actually has a better native CD suite than LNC does which gives them a leg up right off the bat.
You don't have to make a concession for anything for the 15-30 dungeons when they level sync down. Whispering Dawn has a 60 sec CD so it's nowhere *near* Medica on effectiveness. You can run all of those with just single target heals so it's not even an issue. The only thing you'd really have to do is order the job abilities properly, such that you get the AoE heal and big heal asap and a cleanse soon after.The assumption of cross-class is already there for Protect. That's not really the problem. The problem is that for level 15 jobs, you have to do something to account for the ability to queue into 15-30 without proper abilities. SCH gives them all to the pet right off the bat for AoE heals, but for others, you'd have to make some concession for making it work.
Because, you know, the "squishiest melee", as you call it, (which isn't really; DRG takes only slightly less than MNK and DRG actually takes *more* because MNK has better mDef, which happens to be a majority of the AoE damage that goes out) would still stay squishy if given the proper tank changes. It would completely *impossible* to give them increased hp and a def/mdef multiplier to bring them up to what the existing tanks already get. If you actually look at the comparative loadouts that LNC and PGL get, PGL really does end up having a lot less that would need to be tacked on to make them as effective as the existing tanks:The squishiest melee, numero uno of the dead-meat clan, and you really think it's going to be a tank?
LNC would require reworking or adding a large amount of gear thanks to existing inconsistencies.
LNC and PGL would both require tank stances, neither of which is particularly difficult to determine from a mathematical perspective.
LNC has a *much* weaker tank CD suite compared to PGL (Keen Flurry v. Featherfoot, Second Wind, Mantra) which means that more would have to be drawn from additionals or through the job itself.
LNC and PGL both have positional requirements that would have to be revised, not that it would be all that difficult to just remove the positional requirement and make the positional bonuses baseline.
LNC and PGL both have to have high enmity modifiers added, which is, once again, not a difficult prospect.
10k gil is nothing so I'm not even sure what you were trying to say with that bet. Also, I never said that PGL would be guaranteed to get a tank job, simply that I believe that it would be much more likely to get one than LNC. If you want to make a bet that PGL will get a tank job before LNC, I'll take you up on that, mainly because I honestly think that they'll bring in a light armor tank before they bring in another heavy armor tank. The fact that, from a developmental standpoint, PGL also presents an easier target for "tankification" is just icing on the cake.I'll tell you what. 10,000 gil. 10,000 gil bet.