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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Klutz64 View Post
    I don't even want to see jobs like Red Mage and Dancer in the game, because they're just going to be forced into pure DPS or pure Healing roles and completely ruin the original feel of the job.
    My sig. Read it.

    On "feel": The important thing to remember is that Red Mage in particular is a guy that wields a sword and uses magic. That's ALL the feel of the job should keep in mind. Enfeebling+buffs was FFXI's terrible rendition of the job. FFI's version wouldn't work because stats would be spread all over (WoW: TBC Ret Paladins had this exact same issue which is why their stat priorities had to be changed). V's version was only set apart by Doublecast, which is a shallow mechanic to define a job with in an MMORPG.

    RDM doesn't fit as a healer because of the aforementioned sword&magic thing (besides, that was already forced down our throats in FFXI and I would rather not go through that again). RDM doesn't fit as a tank due to stylistic reasons, as it's a guy that uses a sword and casts magic. The only logical spot would be DPS, especially if you want to continue the only worthwhile thing SE ever did with the job over the years (push it towards the fencer motif to set it appart from Warrior).

    On the trinity: The trinity is not a bad thing if it means job classes get direction without some of the BS systems with more "freedom" suffer from. Not counting "support" and its other iterations are less popular than the three roles and would make getting a party together even more difficult. I've seen too many parties held hostage by lack of "support" in the past, and when more recent games threw "support" to the wind, I very happily declared "good riddance".
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Duelle View Post

    RDM doesn't fit as a healer because of the aforementioned sword&magic thing (besides, that was already forced down our throats in FFXI and I would rather not go through that again). RDM doesn't fit as a tank due to stylistic reasons, as it's a guy that uses a sword and casts magic. The only logical spot would be DPS, especially if you want to continue the only worthwhile thing SE ever did with the job over the years (push it towards the fencer motif to set it appart from Warrior).
    .


    Lets look at fencers and swashbucklers in action shall we? They taunt, they make verbal plays. They get the attention of their foes and between fancy footwork and sword play keep their foes from striking them. A fencer makes more sense in a tanking role than any thing else He is the center of attention.

    This is why Red Mages should be tanks.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by jomoru View Post
    Lets look at fencers and swashbucklers in action shall we? They taunt, they make verbal plays. They get the attention of their foes and between fancy footwork and sword play keep their foes from striking them. A fencer makes more sense in a tanking role than any thing else He is the center of attention.
    Fencers also wear lighter equipment (for ease of movement), giving them effectively the defense of a wet tissue paper. Fencing in real life also focus on one-on-one duels, which isn't exactly how this game plays (specially once fights with more adds enter the game). Unless you're planning to make all future fights like SWTOR's Infernal Council from Eternity Vault, there's not much of a place for Red Mage to fit in as a tank. That's kind of why I proposed Mystic Knight with good number of changes to push it into the tank role.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ZenBear View Post
    For example; the Dark Knight. A classic Final Fantasy class that we all expect to see in the near future. But what class will it build from? I initially thought Marauder, given the big 2-handed weapon and aggressive combat style, but Marauder is a tank...
    Stopped reading there, because you aren't considering that while Arcanist is a DD just like its associated job Summoner, the OTHER job associated, scholar, is a healer.

    Therefore, the argument is moot. Any combat class's future associated job could be the source of a different play style that uses the same type of weapon.
    (1)

  5. #5
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    im ALL for DRK coming from NEW CLASS

    And Scythe please, or at least Great Sword, but i would see Great Sword coming from new class as well

    Why diminishing posibilities by making jobs coming from 1 class ...
    (0)

  6. #6
    Player
    Raziel7777's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Raziel Raziel
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    What about redmage doing something similar to arcanist? Split into either bluemage or redmage. Maybe arcanist and BLM makes redmage and arcanist and whitemage makes bluemage.
    (0)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Raziel7777 View Post
    What about redmage doing something similar to arcanist? Split into either bluemage or redmage. Maybe arcanist and BLM makes redmage and arcanist and whitemage makes bluemage.
    Seeing that neither job has anything to do with the other, that would not work.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I still don't see the point of classes
    (0)

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,355
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    A while ago I recall hearing that apparently Yoshi acknowledges the GLA dagger issue and is intending to remove them from that class (it was a holdover from 1.0's original battle system), so that shouldn't be an issue introducing a hypothetical 'rogue' type class (besides, the Armoury System doesn't even actually list weapons or tools by their specific 'type' like 'swords' or 'guns' anyway - instead they're listed as the class's name's 'arm'/'two-handed arm', or 'primary/secondary tool', like Gladiator's Arm for sword or Conjurer's Two-Handed Arm for a two-handed staff, meaning even if daggers weren't removed from GLA, they could easily be given to another class as well, but just listed as '<insert hypothetical class name here>'s Arm').

    As for Dancer, I can definitely see it coming off PGL ironically enough, as only FFXI gave them knives (and even that was an afterthought - they could also equip MNK h2h weapons as well - only later was the Job given Dual Wield and hence became more adept at using blades). I can't remember what weapons exactly they used in FFV though.

    However in FFT took they took the cake though for unique and unusual weapons - they used pieces of fabric! So maybe they might end up off an entirely new class which utilizes something similar (Acrobat maybe?).
    (2)
    Last edited by Enkidoh; 11-07-2013 at 11:58 AM.

  10. #10
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Enkidoh View Post
    besides, the Armoury System doesn't even actually list weapons or tools by their specific 'type' like 'swords' or 'guns' anyway
    Yeah, there's nothing stopping them from duplicating weapon types except the awkwardness of doing it.

    Quote Originally Posted by Enkidoh View Post
    As for Dancer, I can definitely see it coming off PGL ironically enough, as only FFXI gave them knives...
    FF5 was knives only. Knives were an option for pretty much every other release as well (except X-2's Songstress). Knives are definitely the most common Dancer weapon type, though that's probably because they're also the general weapon type that any job can use for any reason.
    (1)

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