The 20 second burst with food and potion of strength is very 'interesting'.
Good to know spamming the potions does pay off!
Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/
These are quite impressive over that period of time, how do you get logrep to do the training dummy ? I wanna try this tonight lol
http://solitude.guildwork.com
Good question. I recall EasyMode posting them but never saw the source or testing of where it all derives from.In regards to our stat weights
Weapon Damage: 7.54
Strength: 1
Determination: .22
Crit: 0.16
Skill Speed: .146
How up to date is this? I'm getting mixed information regarding the value of crit compared to det. Can anyone link the math behind our valuing of Det over Crit?
It's based on a fairly robust model of Dragoon DPS using valk's damage formulas. Note that there's some contention as to the validity of those formulas in release, but it's the best we have atm.
What Accuracy do you need for turn1/2/4 and lastly 5? I don't know if I need to make Button Mushroom Saute or Buttons in a Blanket because I still have 4 60ilvl items (rest DL and +1 lance). My accuracy was in 440-450s I think, not sure.
Last edited by Ozpa; 11-05-2013 at 08:31 PM.
@Pompey_dan - You have to setup a custom event. I use a macro to tell logrep when to start and stop. Something like this - /echo Parse[START] and /echo Parse[END] . "Parse" is what logrep will call the event.
I was using a static rotation I made up before I read this guide it was HT(Sweep) > ID(BfB) > Dis(PS) > CT(Jump) > Frac(Internal Release) > Phleb > TT > VP(LS) > FT(DD) and repeat, skipping CT because of BfB dropping off long before that. Obviously it was inferior to this and I've already got some DPS improvements from 230-240 to 260-270 on a Training Dummy.
Unfortunately I'm thinking I should be doing 300+ with Relic+1 and full DL gear but I haven't got a clue what would be considered bad, average or good DPS on a Dummy. I find it hard to get out of habits so I've been practising this guide for a while to get used to it.
Can anyone give me some information on how much DPS I should being on average on a dummy with this equipment?
It depends on what abilities you're using and how long you parse. I would recommend not using Spineshatter or DFD as it is unlikely you would use either in a dps rotation since they are better saved for positioning. I'd also stick to using a single Mercy Stroke since more than one is unrealistic, and parse until you run out of TP (after using Invigorate). With Relic+1 and full DL gear this should produce from 260-280 dps. I've had different reports from FFXIVApp and LogRep2, with the former usually parsing lower and the latter higher on dummies. If you use FFXIVApp you should be around 260, and LogRep2 around 280, or at least these are the numbers I have generally received from both programs (give or take 5-10 dps).I was using a static rotation I made up before I read this guide it was HT(Sweep) > ID(BfB) > Dis(PS) > CT(Jump) > Frac(Internal Release) > Phleb > TT > VP(LS) > FT(DD) and repeat, skipping CT because of BfB dropping off long before that. Obviously it was inferior to this and I've already got some DPS improvements from 230-240 to 260-270 on a Training Dummy.
Unfortunately I'm thinking I should be doing 300+ with Relic+1 and full DL gear but I haven't got a clue what would be considered bad, average or good DPS on a Dummy. I find it hard to get out of habits so I've been practising this guide for a while to get used to it.
Can anyone give me some information on how much DPS I should being on average on a dummy with this equipment?
Even parsing on dummies is pretty variable though, so I wouldn't put 100% stock in your numbers, but they're good for a general ballpark.
Last edited by Ayvar; 11-06-2013 at 05:48 AM.
My immediate comment is that you want to stack IR and BFB. Use both BFB and IR at the beginning of the rotation. PS/Jump can wait 2.5 seconds.HT(Sweep) > ID(BfB) > Dis(PS) > CT(Jump) > Frac(Internal Release) > Phleb > TT > VP(LS) > FT(DD)
Other than that, the rotation in and of itself is average. The alternative rotations are similar but more effective.
Your rotation reads as follows:
H IDC FP TTT
H ID FP TTT
The only/main problem is you are:
(1) Using Fracture as an additional filler instead of TTT in general.
(2) Using ID + DE as a filler without CT / in place of TTT.
Generally I'd advise immediately removing the Fractures since they needlessly space out the rest of your rotation:
H IDC P TTT
H ID P TTT
This is actually a pretty decent rotation overall, although there is some chance of an invalid clip on the second PH. To solve that, ensure you spam jumps or add a Fracture if the first PH is buffed. E.g.:
H IDC P TTT
H IDF P TTT
In theory you can replace the second "ID" with TTTs and alter the rotation and timing. However, to keep it similar to what you are currently doing, I recommend just removing Fracture from your normal rotation (just use it once after you hit BFB/IR to space out the PH).
Last edited by EasymodeX; 11-06-2013 at 06:03 AM.
I finally got some Turn 5 time last week and I have not been noticing any misses at 473 accuracy. This is odd since I've seen the 483 number (or whatever it was) everywhere and was assuming I'd be needing food to make it through.
It's possible this was just RNG so I'll actually run some parses and pay close attention this week to get a better idea (since even with 473 I probably have around a 99% chance to hit). On the flipside, I spent 3 hours in there and used a lot more than 100 abilities so I should have caught that 1% chance. I also doubt it was lack of attention either since misses are extremely obvious as a Dragoon and I was being more vigilant than usual on my rotation.
Has anyone else noticed this?
Error 3102, 90000, 1017, 2002, 2/3 survivor
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.