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  1. #1
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    Mar 2011
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    Horizontal leveling is a joke.

    I would love to be able to cross-class skills. But as it stands, there is little to no reason to do so. Even if there was, eventually everyone would have all jobs maxed, and everyone would be playing with the same min/maxed setup. Sort of like how everyone and their grandmother played with /nin in FFXI.

    The fatigue system is a time sink. I'm sure everyone has seen the video?
    http://www.youtube.com/watch?v=abE09-tqhoM

    It sounds alright, except that there is no reason to cross-class skills, (there are very few exceptions, and most of them occur before level 16). Every job lacks definition, and cross classing them only makes it worse.


    Regardless, the fatigue system isn't beneficial in any way, shape, or form - whatsoever.

    The simple fact is that SE has built an invisible wall that cannot be torn down, powered through, sidestepped, or out-witted. The game literally tells us when to stop playing. Considering the stat system is decidedly bugged, I can only play DoM classes without reseting my useless stats, and becoming moderate in both DoW and DoM, instead of optimal in either. That being said, I tend to only level Thaumaturge and Conjurer. As soon as I see fatigue, I log off. I'm done dealing with it.

    SE will have to get rid of this "innovative feature" before they charge me for a subscription. I'm not going to pay monthly to play a game that tells me to only play it a few hours a week. If they expect me to pay for time, I want my money's worth.

    That doesn't even begin to cover the ethical issues of making the game worse for the players that actually want to play the game. I honestly don't feel that a player who only plays for an hour or two on the weekends should make as much progress. It completely takes the incentive out of playing the game.


    Sorry SE, but this has to go.
    (0)

  2. #2
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    Quote Originally Posted by Heartfire View Post
    Horizontal leveling is a joke.

    I would love to be able to cross-class skills. But as it stands, there is little to no reason to do so. Even if there was, eventually everyone would have all jobs maxed, and everyone would be playing with the same min/maxed setup. Sort of like how everyone and their grandmother played with /nin in FFXI.

    The fatigue system is a time sink. I'm sure everyone has seen the video?
    http://www.youtube.com/watch?v=abE09-tqhoM

    It sounds alright, except that there is no reason to cross-class skills, (there are very few exceptions, and most of them occur before level 16). Every job lacks definition, and cross classing them only makes it worse.


    Regardless, the fatigue system isn't beneficial in any way, shape, or form - whatsoever.

    The simple fact is that SE has built an invisible wall that cannot be torn down, powered through, sidestepped, or out-witted. The game literally tells us when to stop playing. Considering the stat system is decidedly bugged, I can only play DoM classes without reseting my useless stats, and becoming moderate in both DoW and DoM, instead of optimal in either. That being said, I tend to only level Thaumaturge and Conjurer. As soon as I see fatigue, I log off. I'm done dealing with it.

    SE will have to get rid of this "innovative feature" before they charge me for a subscription. I'm not going to pay monthly to play a game that tells me to only play it a few hours a week. If they expect me to pay for time, I want my money's worth.

    That doesn't even begin to cover the ethical issues of making the game worse for the players that actually want to play the game. I honestly don't feel that a player who only plays for an hour or two on the weekends should make as much progress. It completely takes the incentive out of playing the game.


    Sorry SE, but this has to go.
    If you don't want to pay to play a game that has such a "Horrible feature" Then don't. They don't expect you to play with conditions. There are plenty of MMOs out there that cater to people like you. SE isn't your girlfriend, you can't just make demands for them to change before you go out with them.

    There are Many more useful skills at higher ranks. Such as higher skill tiers so you waste less Stamina casting the crappy version. >_> As well as status cures.

    Fatigue makes the game worse for the people who want to play this game? The people who actually Like this game are the people who know what fatigue is and who like leveling horizontally.
    (0)
    Last edited by MonsieurVerde; 03-10-2011 at 03:39 AM. Reason: ?
    Did you expect something witty?

  3. #3
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    Raansu's Avatar
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    Mar 2011
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    Ul'dah
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    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by MonsieurVerde View Post
    If you don't want to pay to play a game that has such a "Horrible feature" Then don't. They don't expect you to play with conditions. There are plenty of MMOs out there that cater to people like you. SE isn't your girlfriend, you can't just make demands for them to change before you go out with them.

    There are Many more useful skills at higher ranks. Such as higher skill tiers so you waste less Stamina casting the crappy version. >_> As well as status cures.

    Fatigue makes the game worse for the people who want to play this game? The people who actually Like this game are the people who know what fatigue is and who like leveling horizontally.
    I like the game. Doesnt mean I have to agree with a system that prevents me to play how I want to play. All you people talk about how fatigue is good because it makes people level multiple classes. Did you ever consider the fact that players leveling one class and only having that class skills is enough of a balance/incentive in the game to level multiple classes?

    Fatigue was put into place to prevent people from reach cap to quickly to hide the fact that there was no content, plain and simple. I don't need a stupid fatigue system punishing me and forcing me to play another class. The incentive of getting better skills/combos from leveling other classes is more than enough incentive. Fatigue is stupid, and I can't understand why people are defending it.
    (0)

  4. #4
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    Quote Originally Posted by Raansu View Post
    I like the game. Doesnt mean I have to agree with a system that prevents me to play how I want to play. All you people talk about how fatigue is good because it makes people level multiple classes. Did you ever consider the fact that players leveling one class and only having that class skills is enough of a balance/incentive in the game to level multiple classes?

    Fatigue was put into place to prevent people from reach cap to quickly to hide the fact that there was no content, plain and simple. I don't need a stupid fatigue system punishing me and forcing me to play another class. The incentive of getting better skills/combos from leveling other classes is more than enough incentive. Fatigue is stupid, and I can't understand why people are defending it.

    Masochistic, aren't you? If it is such a game breaking issue then go play another MMO that was designed with your play style in mind. Get out of the abusive relationship while you can, Sir Masochist.

    The same goes for the majority of this thread too. -_- It's like you enjoy taking the punishment just so you have a reason to complain about how it was designed.
    (0)
    Last edited by MonsieurVerde; 03-10-2011 at 04:06 AM.
    Did you expect something witty?

  5. #5
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    AtryxEtair's Avatar
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    Mar 2011
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    143
    Character
    Atryx Etair
    World
    Hyperion
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    Pugilist Lv 50
    This feature is not fully implemented. Chill out until PS3 release. I GUARANTEE this was not implemented to hide the fact there was no content. This was developed as a core aspect of the gameplay and there is going to be MUCH more to it than just slowing down your leveling progression. The points that are penalized with be grouped towards earning you something. I don't know how many times I've posted this but stubborn people refuse to believe what they don't want to.
    (0)

  6. #6
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    SeraviEdalborez's Avatar
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    Mar 2011
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    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AtryxEtair View Post
    This feature is not fully implemented. Chill out until PS3 release. I GUARANTEE this was not implemented to hide the fact there was no content. This was developed as a core aspect of the gameplay and there is going to be MUCH more to it than just slowing down your leveling progression. The points that are penalized with be grouped towards earning you something. I don't know how many times I've posted this but stubborn people refuse to believe what they don't want to.
    It's a market friendly name to not use the "F word" (Fatigue). Nothing more.

    +1 for a laugh though.
    (0)

  7. #7
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    Quote Originally Posted by MonsieurVerde View Post

    The same goes for the majority of this thread too. -_- It's like you enjoy taking the punishment just so you have a reason to complain about how it was designed.
    Maybe you should leave being as YOU are the minority.
    (0)

  8. #8
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    Quote Originally Posted by God View Post
    Maybe you should leave being as YOU are the minority.
    I like being in the minority. :P It's easier to find people who also enjoy the game for what it is.
    (0)
    Did you expect something witty?

  9. #9
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    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MonsieurVerde View Post
    Masochistic, aren't you? If it is such a game breaking issue then go play another MMO that was designed with your play style in mind. Get out of the abusive relationship while you can, Sir Masochist.
    Please realize that people still play despite the fatigue system because they like the game and want to see it succeed. If everyone did as you suggested and quit JUST because they don't like the fatigue system, there would hardly be anyone playing. Be grateful that we still stick around despite these flaws in the game. The devs can't make a better game if we don't provide the proper constructive criticism they need to fix things.


    Quote Originally Posted by MonsieurVerde View Post
    There are Many more useful skills at higher ranks. Such as higher skill tiers so you waste less Stamina casting the crappy version. >_> As well as status cures.
    Do you have a high rank class? You should know that tier II skills have the same stamina cost as Tier II, and in most cases are only marginally better.
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  10. #10
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    Quote Originally Posted by Rentahamster View Post
    Please realize that people still play despite the fatigue system because they like the game and want to see it succeed. If everyone did as you suggested and quit JUST because they don't like the fatigue system, there would hardly be anyone playing. Be grateful that we still stick around despite these flaws in the game. The devs can't make a better game if we don't provide the proper constructive criticism they need to fix things.



    Do you have a high rank class? You should know that tier II skills have the same stamina cost as Tier II, and in most cases are only marginally better.
    Sticking with something just for the idea that it MAY be better down the line is foolish. Would stop from having a divorce just because you think your significant other may "Get Better" after beating you? There is a difference between optimism and blindness.

    They may only be marginally better but it's better to get something more powerful for the same stamina. In grinding it's all about speed and efficency. :P
    (0)
    Did you expect something witty?

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