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  1. #1
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Surplus is not "normal XP". The system isn't "WoW's rested XP backwards". If you keep grinding through surplus, your SP gain will eventually be reduced to 0. Zero SP is not "normal". Don't call it normal, otherwise I will continue to angrily shake my fist at you.
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  2. #2
    Player

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    Quote Originally Posted by Eekiki View Post
    Surplus is not "normal XP". The system isn't "WoW's rested XP backwards". If you keep grinding through surplus, your SP gain will eventually be reduced to 0. Zero SP is not "normal". Don't call it normal, otherwise I will continue to angrily shake my fist at you.
    It's also not "Normal" to grind on one class for eternity. This isn't WoW or any other MMO. The whole point, as Seravi said, is to encourage horizontal leveling. It's how the game was deisgned.
    (0)
    Did you expect something witty?

  3. #3
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    Quote Originally Posted by MonsieurVerde View Post
    It's also not "Normal" to grind on one class for eternity. This isn't WoW or any other MMO. The whole point, as Seravi said, is to encourage horizontal leveling. It's how the game was deisgned.
    Yeah this game isnt like most MMOs, you're right. This MMO lost 90-91% of its subscriber base BEFORE it started charging a monthly fee. Surplus is one of the reasons why. Read this whole thread you can count multiple accounts of people quitting because of surplus. So surplus needs to go. SE wants to build the subscriber base not continue using "features" that caused it to crash into the ground faster than almost any AAA MMO in recent history.
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    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  4. #4
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    Quote Originally Posted by TonyMontana View Post
    Yeah this game isnt like most MMOs, you're right. This MMO lost 90-91% of its subscriber base BEFORE it started charging a monthly fee. Surplus is one of the reasons why. Read this whole thread you can count multiple accounts of people quitting because of surplus. So surplus needs to go. SE wants to build the subscriber base not continue using "features" that caused it to crash into the ground faster than almost any AAA MMO in recent history.
    I rather it crash and burn than be like EVERY other MMO on the market. >_> If you want to level just one class infinitely then go play another MMO that was designed that way.
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    Last edited by MonsieurVerde; 03-10-2011 at 03:30 AM. Reason: ?
    Did you expect something witty?

  5. #5
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    Quote Originally Posted by MonsieurVerde View Post
    I rather it crash and burn than be like EVERY other MMO on the market. >_> If you want to level just one class infinitely then go play another MMO that was designed that way.
    I would be willing to bet SE doesnt agree with you.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  6. #6
    Player
    Bebekurenai's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I was just "quoting" others saying surplus was like the normal exp and without surplus like wow's rested bonus. Anyhow it's a negative bonus which turns red with 0 exp at some point, the one I personally haven't reached yet, but I did reach surplus on two diferent classes and physical, and I also just like two classes, archer and thaumaturge, I don't see the point of making me change to gladi for instance if I don't like it. I come from FF11 too so I don't play one char/one class, but still it's telling someone what to play and when to do it, which on a mmorpg is kinda meh. I'm not saying remove all limits in the game, but this one is definetly out of order.
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  7. #7
    Player

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    Mar 2011
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    Ul'dah
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    Surplus as a roadblock is stupid. Surplus actually doing something useful is not. I'll gladly keep surplus if it meant that all my surplus or bonus XP was going somewhere I would see it again someday. Either for unlocking classes, or abilities, or some other bonus-y thing.
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  8. #8
    Player

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    Mar 2011
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    Horizontal leveling is a joke.

    I would love to be able to cross-class skills. But as it stands, there is little to no reason to do so. Even if there was, eventually everyone would have all jobs maxed, and everyone would be playing with the same min/maxed setup. Sort of like how everyone and their grandmother played with /nin in FFXI.

    The fatigue system is a time sink. I'm sure everyone has seen the video?
    http://www.youtube.com/watch?v=abE09-tqhoM

    It sounds alright, except that there is no reason to cross-class skills, (there are very few exceptions, and most of them occur before level 16). Every job lacks definition, and cross classing them only makes it worse.


    Regardless, the fatigue system isn't beneficial in any way, shape, or form - whatsoever.

    The simple fact is that SE has built an invisible wall that cannot be torn down, powered through, sidestepped, or out-witted. The game literally tells us when to stop playing. Considering the stat system is decidedly bugged, I can only play DoM classes without reseting my useless stats, and becoming moderate in both DoW and DoM, instead of optimal in either. That being said, I tend to only level Thaumaturge and Conjurer. As soon as I see fatigue, I log off. I'm done dealing with it.

    SE will have to get rid of this "innovative feature" before they charge me for a subscription. I'm not going to pay monthly to play a game that tells me to only play it a few hours a week. If they expect me to pay for time, I want my money's worth.

    That doesn't even begin to cover the ethical issues of making the game worse for the players that actually want to play the game. I honestly don't feel that a player who only plays for an hour or two on the weekends should make as much progress. It completely takes the incentive out of playing the game.


    Sorry SE, but this has to go.
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  9. #9
    Player

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    Quote Originally Posted by Heartfire View Post
    Horizontal leveling is a joke.

    I would love to be able to cross-class skills. But as it stands, there is little to no reason to do so. Even if there was, eventually everyone would have all jobs maxed, and everyone would be playing with the same min/maxed setup. Sort of like how everyone and their grandmother played with /nin in FFXI.

    The fatigue system is a time sink. I'm sure everyone has seen the video?
    http://www.youtube.com/watch?v=abE09-tqhoM

    It sounds alright, except that there is no reason to cross-class skills, (there are very few exceptions, and most of them occur before level 16). Every job lacks definition, and cross classing them only makes it worse.


    Regardless, the fatigue system isn't beneficial in any way, shape, or form - whatsoever.

    The simple fact is that SE has built an invisible wall that cannot be torn down, powered through, sidestepped, or out-witted. The game literally tells us when to stop playing. Considering the stat system is decidedly bugged, I can only play DoM classes without reseting my useless stats, and becoming moderate in both DoW and DoM, instead of optimal in either. That being said, I tend to only level Thaumaturge and Conjurer. As soon as I see fatigue, I log off. I'm done dealing with it.

    SE will have to get rid of this "innovative feature" before they charge me for a subscription. I'm not going to pay monthly to play a game that tells me to only play it a few hours a week. If they expect me to pay for time, I want my money's worth.

    That doesn't even begin to cover the ethical issues of making the game worse for the players that actually want to play the game. I honestly don't feel that a player who only plays for an hour or two on the weekends should make as much progress. It completely takes the incentive out of playing the game.


    Sorry SE, but this has to go.
    If you don't want to pay to play a game that has such a "Horrible feature" Then don't. They don't expect you to play with conditions. There are plenty of MMOs out there that cater to people like you. SE isn't your girlfriend, you can't just make demands for them to change before you go out with them.

    There are Many more useful skills at higher ranks. Such as higher skill tiers so you waste less Stamina casting the crappy version. >_> As well as status cures.

    Fatigue makes the game worse for the people who want to play this game? The people who actually Like this game are the people who know what fatigue is and who like leveling horizontally.
    (0)
    Last edited by MonsieurVerde; 03-10-2011 at 03:39 AM. Reason: ?
    Did you expect something witty?

  10. #10
    Player
    Raansu's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by MonsieurVerde View Post
    If you don't want to pay to play a game that has such a "Horrible feature" Then don't. They don't expect you to play with conditions. There are plenty of MMOs out there that cater to people like you. SE isn't your girlfriend, you can't just make demands for them to change before you go out with them.

    There are Many more useful skills at higher ranks. Such as higher skill tiers so you waste less Stamina casting the crappy version. >_> As well as status cures.

    Fatigue makes the game worse for the people who want to play this game? The people who actually Like this game are the people who know what fatigue is and who like leveling horizontally.
    I like the game. Doesnt mean I have to agree with a system that prevents me to play how I want to play. All you people talk about how fatigue is good because it makes people level multiple classes. Did you ever consider the fact that players leveling one class and only having that class skills is enough of a balance/incentive in the game to level multiple classes?

    Fatigue was put into place to prevent people from reach cap to quickly to hide the fact that there was no content, plain and simple. I don't need a stupid fatigue system punishing me and forcing me to play another class. The incentive of getting better skills/combos from leveling other classes is more than enough incentive. Fatigue is stupid, and I can't understand why people are defending it.
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