They should give us SP refunds (Like tax refunds) of all the SP we missed out on due to the fatigue xD
They should give us SP refunds (Like tax refunds) of all the SP we missed out on due to the fatigue xD


There is a little Monkey in all of us....


This system needs to go. Part of the idea of the Armory system is freedom to play what you want when you want, but implied is the freedom to play a single class as much as you want if you so choose. Any system in an MMO that punishes people for dedicated playing is an inherently bad idea, since an MMO should be designed to get people to play as much as possible. You say it's solved by changing classes, but what if I only enjoy one class. For a year in FF11 basically the only class I played was Paladin because I just didn't enjoy playing as other jobs, and I got by just fine. The game shouldn't force me to play jobs I don't find entertaining just for the hell of it, I should choose to play those jobs when I feel the urge to.


i'm sure after 3 days without surplus the servers will be full of 50 :P btw right now it's just annoying, need at least a huge change on exp cap for tresholds
The thing is though is that the cap WILL be raised so having over 200k or perhaps 300k tnr while getting about 200-300 sp per mob kill (if you're grinding when you're out of leves) would just suck. There weren't any surplus system on FFXI, but we had level caps (which we can bypass on the same day we reach it). People can get Lv50 in like a week (if they had everything done already), but here on this here it's much slower ; ;
Having no surplus system wouldn't be game breaking either. One of the reasons that people leave this game is because the leveling is so slow. IF we want FFXIV to survive and do well (and beat the best MMOs out there) we are gonna have to conform and stop thinking this game is any different from others out there.
Yoshida did say that trying to be so different didn't work out too well for this game.
Its like working out. If you do curls every day all day then you wont get stronger you'll actually weaken your muscle. You need rest! So go lift your legs.
I'd rather fight for my life than live it.

I never in my life expected so much opposition to this. Surplus is a great idea. It's a wonderful, creative alternative to steep experience curves. If you play infrequently, you'll either never encounter it, or rarely hit above 10%. It's one of the few GOOD ideas they've had that I do not wish to see go away.
I've been affected by it quite severely. Going from 49 to 50 with 40% (and later 50%) penalty was harsh. The system did what it was meant to: It made it hard for me to go from 46 to 50 in a week, as well it should! Which is exactly what any other game would do, except casual players need to put in less hours to do it than I had to, which is only a good thing for those with limited play time. Having choices is never a bad thing, and surplus gives you an option as to how fast you want to level, instead of saddling everyone (casual or hardcore) with the same steep experience curve. If you want to go from 46 to 50 in a week like I did, you're going to put in some serious grind hours because that surplus is gonna suck. If you don't like slow leveling, take your time or switch to another class.
With the SP system as it is now, stop looking at surplus as a penalty and start looking at it as "normal" SP. Without surplus, SP goes VERY fast, but you will also hit that 10% penalty very fast too.

I think this system is an interesting idea, but it still needs Alot fixing and polishing. Weakly reset, its just too long of a wait for hardcore players like myself. Though having diferent clas skils is nice players shouldin't be forced to level other classes, its a choice players should make when they want it and not when the system tell them "its time to change class".
Or Instead of fatigue there should be a rested state. reverse of the surplus system. But if it is reversed then the level up curve should be increased, meaning more points needed to level up, or simply more Ranks/Levels. Otherwise you would finish the game insanely fast..
Last edited by Xagen; 03-08-2011 at 10:09 PM.



I think this system is an interesting idea, but it still needs Alot fixing and polishing. Weakly reset, its just too long of a wait for hardcore players like myself. Though having diferent clas skils is nice players shouldin't be forced to level other classes, its a choice players should make when they want it and not when the system tell them "its time to change class".
Or Instead of fatigue there should be a rested state. reverse of the surplus system. But if it is reversed the the level up curve should be increased, meaning more points needed to level up, or simply more Ranks/Levels. Otherwise you would finish the game insanely fast..
Yes this is what i meant, rather then just getting rid of it, fixed it or change it to another system.
Surplus was a horrible idea. It should be obvious to most that artificially impeding your players is annoying to most, and people generally don't play games to be annoyed. It's so easy to hit surplus even if you play casually, and the hardcores it was meant to impede simply powered through it at a reduced pace, but still miles ahead of the people this was meant to serve.
While the intention to aid casuals is all well and good, the implementation was done poorly. Punishing those who played a more than a couple hours a day, and instead of helping those that didn't.
People harp about it being encouraging you to play other classes, but if people aren't interested in playing those others, do you know what they do? They stop playing, as countless people have. Surplus is one of many mechanics that this game got repeatedly trashed for when it was released, and especially now, it serves no positive purpose.
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