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  1. #101
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Astarica View Post
    WotL is cast at the player's position, but this too is subject to the same lag. The server decides the current position roughly 0.3s before the graphics is rendered in your screen, so if people are moving around it can seem that the circles are dropped in totally random places.
    Quote Originally Posted by NeruMew View Post
    Plumes are casted on top of individual targets. Towards the end of the encounter (what people call phase five, and it's progression) more plumes are casted and the arena is smaller, making it harder to dodge? but only if not spread properly, you should not move if they don't spawn under you.

    Read plumes as Weight of the Land spell. XD
    Thank you.
    (0)

  2. #102
    Player
    coffeepotz's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    129
    Character
    Vazeel Stalgeant
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Maoxx View Post
    I will say it again people who swear they don't have issues with this, If SE changed Titan to have a RNG mechanic, say Plumes could just happen whenever as long as the skill CD is up, do you really think you would still dodge that ability with ease. I'd wager the answer would be no. Right now the delay is easy to work around BECAUSE THE BOSSES ARE SO PREDICTABLE. You know exactly what is coming next it NEVER CHANGES. It is a locked in stone pattern EVERY SINGLE TIME. That basically means if you know the pattern of the fight then you actually have MORE than the lost time from the Desync to get out of the skills way. I'd be willing to be if SE released a boss with RNG AI that a lot of you who SWEAR up and down the lag doesn't happen to you would suddenly get a problem. (Btw it isn't that you don't get the lag, you're just used to working around it)
    I went in Titan blind, no idea when the plumes would happen and still dodged it, I went in to coil turn 2 blind, dodged AOEs. Like I said before, I am not questioning whether people are really having the issue or not. I'm just saying I rarely get ANY lag. My setup isn't special. What makes me (and others who have no issues) different from those who swear up and down it is game-wide?
    (0)

  3. #103
    Player
    Misaky's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Misaky Darkwalker
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kitfox View Post
    Isn't lag something that happens between you and the server? I don't think SE decides the route your connection takes nor manages every hop in between, as I've heard a few of my friends significantly improving their connection by using a VPN service. I still don't see how the lag is SE's fault. The 0.3 sec position checking certain doesn't cause problems as severe as shown in the OP.
    nop
    the time between you and the server is 100~200 ms for over 90% of the players!!!
    yet the delay is 1second average!!
    1second =1000ms!! thats 10x more then the time it takes between you and the server.
    meaning the other 0.9sec lag comes from the server itself and also the really bad netcode they did
    (its thee fault for being cheap in the servers they selected and also there fault for not having good net code programmers)
    (3)

  4. #104
    Player
    Misaky's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Misaky Darkwalker
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by NeruMew View Post
    Plumes are casted on top of individual targets. Towards the end of the encounter (what people call phase five, and it's progression) more plumes are casted and the arena is smaller, making it harder to dodge? but only if not spread properly, you should not move if they don't spawn under you.

    Read plumes as Weight of the Land spell. XD
    If you wait for the weights to spawn before you start moving, then unless you use sprint there's 50% chance that you're already dead..
    dont forget non-casters cant use sprint.
    (0)
    Last edited by Misaky; 11-06-2013 at 05:26 AM.

  5. #105
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Quote Originally Posted by coffeepotz View Post
    I went in Titan blind, no idea when the plumes would happen and still dodged it, I went in to coil turn 2 blind, dodged AOEs. Like I said before, I am not questioning whether people are really having the issue or not. I'm just saying I rarely get ANY lag. My setup isn't special. What makes me (and others who have no issues) different from those who swear up and down it is game-wide?
    That's what I want to know.
    (0)

  6. #106
    Player
    BakaChin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    249
    Character
    Kaguya Tsukuyomi
    World
    Tonberry
    Main Class
    Bard Lv 90
    I wish there was a fix for PS3 that when you zoom out on Titan....you stayed zoomed out! None of this auto zoom back in BS!
    (3)

  7. #107
    Player
    OxTitan's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Divus Valkyrja
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I don't have a problem dodging plumes. Even when i play with 5 second screen locks. If you know the fight, any type of small lag doesn't even matter.
    (0)

  8. #108
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ufufu View Post
    That's what I want to know.
    I couldn't say for sure on FF14 but lag compensation coding is used in other gaming formats, it's used to throttle back quick internet connections to make a fair playing field in PvP content. The problem is it's an absolute mine field once you start trying to artifically give everyone the same amount of lag. CoD developers denied it was happening for years until players with the right networking/video editing skills and knowledge started posting evidence on youtube using expensive recording equipment.

    The only solution as I see it is to make games challenging but without resorting to expecting players to react in less than a second. Don't create a mechanic that takes the healer out of a 4 man fight less than one minute in (hello Titan) where the survival rate of said healer is almost totally decided by lag. That's just asking for trouble quite frankly.
    (4)

  9. #109
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by coffeepotz View Post
    I went in Titan blind, no idea when the plumes would happen and still dodged it, I went in to coil turn 2 blind, dodged AOEs. Like I said before, I am not questioning whether people are really having the issue or not. I'm just saying I rarely get ANY lag. My setup isn't special. What makes me (and others who have no issues) different from those who swear up and down it is game-wide?
    You have yourself a pretty decent connection to the game when that is going on.

    The issue is that being the internet and all, a lot of people will not have a perfect connection. FFXIV's network protocol starts to breakdown fast when you start to have packet loss, increased jitter, etc. Most of MMOs are able to deal with less then perfect connections, which is why they don't have as many issues.

    This is also why people playing with a VPN will have improved experiences. Your game data is getting tunneled more efficiently from your house to the VPN server, and then going the rest of the way to SE. A VPN will also mask the data in such a way that it will not appear like any other protocol, and hence backbone circuits don't have any QoS to lower it (if any backbone providers out there are somehow lowering FFXIV network priority).
    (2)

  10. #110
    Player
    Crafter's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Noah Skye
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Misaky View Post
    nop
    the time between you and the server is 100~200 ms for over 90% of the players!!!
    yet the delay is 1second average!!
    1second =1000ms!! thats 10x more then the time it takes between you and the server.
    meaning the other 0.9sec lag comes from the server itself and also the really bad netcode they did
    I'm wondering about this.
    My latency is 130 ms.
    But my cast bar gets interrupted anywhere between 900 ms and 1200 ms.
    Positional check is 300 ms at worst case. 0 ms at best case.
    So, it makes sense that I have 300 ms different between my best case 900 ms and worst case 1200 ms.
    But then I don't know why it's not 130 ms - 430 ms. Where's that additional 770 ms lag coming from?
    If it's the server, then everyone should have that extra 770 ms lag, but some people seem to not have it.
    I'm wondering if there is anything that I can do on my side to reduce this lag.
    (3)

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