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  1. #91
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    A part of me is temporarily cool with it because everything is so predictable, but then there's the simple fact that this game was clearly built with the mindset of reacting to and evading attacks on the fly. I'd likely be in a bit of trouble if I couldn't preemptively move from attacks that I knew were coming in the next second or so, and it is primarily because this game is so wonky with hitboxes and client/server synchronicity.

    But in theory, I'd love encounters with tough bosses that had no single set in stone rotation. I just very much doubt this game will ever be able to accomplish that in a satisfying manner.
    (3)

  2. #92
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nanaya View Post
    A part of me is temporarily cool with it because everything is so predictable, but then there's the simple fact that this game was clearly built with the mindset of reacting to and evading attacks on the fly. I'd likely be in a bit of trouble if I couldn't preemptively move from attacks that I knew were coming in the next second or so, and it is primarily because this game is so wonky with hitboxes and client/server synchronicity.

    But in theory, I'd love encounters with tough bosses that had no single set in stone rotation. I just very much doubt this game will ever be able to accomplish that in a satisfying manner.
    I lovely read in amidst of all the dumb posts, "DER I CAN DODGE TITAN. THIS IS YOUR ISPS FAULT."
    (1)

  3. #93
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Doo View Post
    Yeah it's not whether someone can dodge or not, it's just bad game play.
    I must add, that this one second delay usually implies being out of the targeted AoE for sometimes, over 1x its diameter (at the very least 1x its radius - considering circular AoEs), and in extreme ocassions, over twice AND not only that, but also 1 second means 60% of the cast time.
    (0)

  4. #94
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    I haven't had many issues with Titan, or lag in general, but I've seen people die because of lagspikes, even if they know the rotation and react in a timely fashion. My heart goes out to you.

    SE should make Titan susceptible to Slow. Give Feint a reason to exist and give everyone an extra split second to dodge. Unfortunately, I don't see it happening, and by the time SE "addresses" (i.e. nerfs) Titan, their solution will be allowing Plumes to be stunned.
    (1)

  5. #95
    Player
    GrossFabio's Avatar
    Join Date
    Sep 2013
    Location
    Ul-Dah
    Posts
    11
    Character
    Fabius Lannister
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I tried to draw attention from IGN for this issue, since S-E isn't willing to help maybe if there's the external media involved things can change.
    (0)

  6. #96
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    I have a question about Weight of the land. Are those plume locations based on where everyone is at? The reason I ask this is because the times when everyone is spread out, it seems like I have no where to run because the plumes are everywhere. The times that I can dodge it flawlessly is when everyone is basically kinda packed close together.
    (0)

  7. #97
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Meta View Post
    I haven't had many issues with Titan, or lag in general, but I've seen people die because of lagspikes, even if they know the rotation and react in a timely fashion. My heart goes out to you.

    SE should make Titan susceptible to Slow. Give Feint a reason to exist and give everyone an extra split second to dodge. Unfortunately, I don't see it happening, and by the time SE "addresses" (i.e. nerfs) Titan, their solution will be allowing Plumes to be stunned.
    Sorry but the solution is NOT fixing Titan. The issue here lies further within the game, I cannot tell you for sure, but it should be proof enough that this issue is not affecting Titan encounter, but the game play overall. Position needs to refresh faster, or in a more effective way, atleast inside instanced zones (because "open world" content is not anywhere as unforgiving as instanced content is, and open world in between quotes because honestly every zone is instanced, and if I'm not wrong SE has stated this already).

    P.S.: YES! I know it all, so thereby I can tell you what is and is not, what's right and what's wrong.
    (2)

  8. #98
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Bizniztyme View Post
    I have a question about Weight of the land. Are those plume locations based on where everyone is at? The reason I ask this is because the times when everyone is spread out, it seems like I have no where to run because the plumes are everywhere. The times that I can dodge it flawlessly is when everyone is basically kinda packed close together.
    Plumes are casted on top of individual targets. Towards the end of the encounter (what people call phase five, and it's progression) more plumes are casted and the arena is smaller, making it harder to dodge? but only if not spread properly, you should not move if they don't spawn under you.

    Read plumes as Weight of the Land spell. XD
    (1)

  9. #99
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Bizniztyme View Post
    I have a question about Weight of the land. Are those plume locations based on where everyone is at? The reason I ask this is because the times when everyone is spread out, it seems like I have no where to run because the plumes are everywhere. The times that I can dodge it flawlessly is when everyone is basically kinda packed close together.
    WotL is cast at the player's position, but this too is subject to the same lag. The server decides the current position roughly 0.3s before the graphics is rendered in your screen, so if people are moving around it can seem that the circles are dropped in totally random places.
    (4)

  10. 11-06-2013 05:04 AM

  11. #100
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Astarica View Post
    WotL is cast at the player's position, but this too is subject to the same lag. The server decides the current position roughly 0.3s before the graphics is rendered in your screen, so if people are moving around it can seem that the circles are dropped in totally random places.
    And then depending on your lag the circles either give you enough time to see them to react and get out, appear for a brief second and then hurt you or they don't appear at all and you get creamed anyways.
    (1)
    http://poeticjustice.guildwork.com

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