Why don't you just do coil what are you guys scared of?
Why don't you just do coil what are you guys scared of?
Lag. Pre-mades only. And it's the equivalent of a hard-mode raid.
Even WoW has recognized the predominance of casual raids with LFR and Flex. Square copied a lot from WoW and they should copy the more recent innovations too.
As for PvP, I think it's self-evident how cost-efficient PvP content is. Design a map and voila, endless content vs constant effort for new PvE grind.
LMAO. Do you have any idea how hard it is to develop a balanced PVP system? - not to mention a FUN PVP system...Lag. Pre-mades only. And it's the equivalent of a hard-mode raid.
Even WoW has recognized the predominance of casual raids with LFR and Flex. Square copied a lot from WoW and they should copy the more recent innovations too.
As for PvP, I think it's self-evident how cost-efficient PvP content is. Design a map and voila, endless content vs constant effort for new PvE grind.
http://www.twitch.tv/DivineAyumi
It's less hard than constantly developing new raids or dungeons, for sure.
Or fine, even if you hate PvP, then there still needs to be a broader PvE end game, along the lines of Flex raids.
Last edited by Dliver; 11-05-2013 at 02:52 PM.
Guys are pugging 1-4 on my server 4 and 5 being the ones that a static would be needed but even then given enough time people will be pugging turn 5
All this sounds like is complaints that you have to put just a little bit of effort into something... Seriously, coil turns 1 and 2 aren't that hard, every week I've done coil we've pugged a few peeps, it's really not that bad of a dungeon, at all.
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