I'll give it a try when I get home and post my results here![]()
I'll give it a try when I get home and post my results here![]()
This may have been covered earlier but this is a long thread and I'm reading it at work:
I use this rotation for single target:
Blizzard III > Thunder III > Fire III > Fire I > repeat Fire I using Thundercloud and Firestarter as they proc > Swiftcast/Flare > Convert > Flare > Transpose > first tick start over with Blizzard III.
The main issue I have with this is that Convert is a 3 minute CD and can only be used every few fights.
And for AOE:
Blizzard III > Fire III > Fire II until down to about 1k MP > Swiftcast/Flare > Convert > Flare > Transpose > Repeat
Thoughts? Is this some how to straight forward, or....?
Why wouldn't you use Firestarter and Thundercloud prods as soon as they show up?
And why would you use Thunder II instead of III? When you open with B3 it's free...?
Sadly it seems that this is true for mana regeneration.snip...
what i mean in this is: it seems to be a known that DoTs tick every 3 seconds, however it isnt like WoW where you apply a DoT and it waits 3 seconds to tick (also resulting in it ticking the very last second the DoT's debuff is on the target). DoTs tick on their own
TP regen is also similar, sometimes you will get a tick instantly, sometimes it takes the full 3 seconds and everywhere in between
Mana regen seems to work the same way. I've had my first spell refunded the moment the mana was taken, ive had it wait.
If this is correct, there is no macro that could fix it. A program could possibly do it, but im not seeing it a good idea to rely on it.
I've tried the macro on one of the dummies and it would work sometime, and sometime it wouldn't.![]()
I'm fairly certain it's actually 1 Eorzian minute, so if you set your in-game clock to Eorzian time, you should be able to see it. Not that there's much you can do in the way of actually timing things around it, but you can try!
good eye, they appear to be on the same timer, trying to find a way to test it exactly, however like you were saying, i dont see it really helping much
If you penned out the time it took for your full rotation, and synced it with Eorzia time, you could probably streamline it. Meaning, At a certain point in your rotation, your MP from bliz 3 would tick at a certain time. So you start your rotation at a certain amount of Eorzia seconds to grant ticks when they are most needed.
However, procs from Firestarter and Thundercloud would throw that off. So you would have to pause here and there and pay attention to "what time it is" in the middle of your rotation.
In the long run, would it be worth it? Only math will tell.
Last edited by User201406060804; 11-05-2013 at 09:37 AM.
AoE rotation wouldnt have any firestarter or thundercloud procs so it could make since there, but latency isnt always set, so a 100ms here and 150 ms there will throw it offIf you penned out the time it took for your full rotation, and synced it with Eorzia time, you could probably streamline it. Meaning, At a certain point in your rotation, your MP from bliz 3 would tick at a certain time. So you start your rotation at a certain amount of Eorzia seconds to grant ticks when they are most needed.
However, procs from Firestarter and Thundercloud would throw that off. So you would have to pause here and there and pay attention to "what time it is" in the middle of your rotation.
In the long run, would it be worth it? Only math will tell.
What you're saying is "During a burst phase, crit has a larger impact". While this is true and may make sense for certain encounters where Flare burst is key to eliminating threats to the party, it is not the same as "Crit provides a greater effect because these spells hit harder".
Always remember what you sacrifice to buff that burst phase.
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