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  1. #111
    Player
    evilsohn's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Talon Fait
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    I'll give it a try when I get home and post my results here
    (0)

  2. #112
    Player
    thegodthatwas's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Xharanar Delat
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    Statement / Question

    This may have been covered earlier but this is a long thread and I'm reading it at work:

    I use this rotation for single target:
    Blizzard III > Thunder III > Fire III > Fire I > repeat Fire I using Thundercloud and Firestarter as they proc > Swiftcast/Flare > Convert > Flare > Transpose > first tick start over with Blizzard III.

    The main issue I have with this is that Convert is a 3 minute CD and can only be used every few fights.

    And for AOE:
    Blizzard III > Fire III > Fire II until down to about 1k MP > Swiftcast/Flare > Convert > Flare > Transpose > Repeat

    Thoughts? Is this some how to straight forward, or....?
    (1)

  3. #113
    Player
    thegodthatwas's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Xharanar Delat
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Why wouldn't you use Firestarter and Thundercloud prods as soon as they show up?

    And why would you use Thunder II instead of III? When you open with B3 it's free...?
    (1)

  4. #114
    Player
    evilsohn's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Talon Fait
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xyaie View Post
    snip...
    what i mean in this is: it seems to be a known that DoTs tick every 3 seconds, however it isnt like WoW where you apply a DoT and it waits 3 seconds to tick (also resulting in it ticking the very last second the DoT's debuff is on the target). DoTs tick on their own
    TP regen is also similar, sometimes you will get a tick instantly, sometimes it takes the full 3 seconds and everywhere in between
    Mana regen seems to work the same way. I've had my first spell refunded the moment the mana was taken, ive had it wait.

    If this is correct, there is no macro that could fix it. A program could possibly do it, but im not seeing it a good idea to rely on it.
    Sadly it seems that this is true for mana regeneration.
    I've tried the macro on one of the dummies and it would work sometime, and sometime it wouldn't.
    (0)

  5. #115
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by evilsohn View Post
    Sadly it seems that this is true for mana regeneration.
    I've tried the macro on one of the dummies and it would work sometime, and sometime it wouldn't.
    waiting for an addon that shows me the internal tick timer, so i can be better attuned with the universe and all.
    (0)

  6. #116
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by xyaie View Post
    waiting for an addon that shows me the internal tick timer, so i can be better attuned with the universe and all.
    I'm fairly certain it's actually 1 Eorzian minute, so if you set your in-game clock to Eorzian time, you should be able to see it. Not that there's much you can do in the way of actually timing things around it, but you can try!
    (0)

  7. #117
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PessimiStick View Post
    I'm fairly certain it's actually 1 Eorzian minute, so if you set your in-game clock to Eorzian time, you should be able to see it. Not that there's much you can do in the way of actually timing things around it, but you can try!
    good eye, they appear to be on the same timer, trying to find a way to test it exactly, however like you were saying, i dont see it really helping much
    (0)

  8. #118
    Player
    User201406060804's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Bludy Puu
    World
    Midgardsormr
    Main Class
    Lancer Lv 43
    Quote Originally Posted by xyaie View Post
    good eye, they appear to be on the same timer, trying to find a way to test it exactly, however like you were saying, i dont see it really helping much
    If you penned out the time it took for your full rotation, and synced it with Eorzia time, you could probably streamline it. Meaning, At a certain point in your rotation, your MP from bliz 3 would tick at a certain time. So you start your rotation at a certain amount of Eorzia seconds to grant ticks when they are most needed.

    However, procs from Firestarter and Thundercloud would throw that off. So you would have to pause here and there and pay attention to "what time it is" in the middle of your rotation.

    In the long run, would it be worth it? Only math will tell.
    (0)
    Last edited by User201406060804; 11-05-2013 at 09:37 AM.

  9. #119
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bludypoo View Post
    If you penned out the time it took for your full rotation, and synced it with Eorzia time, you could probably streamline it. Meaning, At a certain point in your rotation, your MP from bliz 3 would tick at a certain time. So you start your rotation at a certain amount of Eorzia seconds to grant ticks when they are most needed.

    However, procs from Firestarter and Thundercloud would throw that off. So you would have to pause here and there and pay attention to "what time it is" in the middle of your rotation.

    In the long run, would it be worth it? Only math will tell.
    AoE rotation wouldnt have any firestarter or thundercloud procs so it could make since there, but latency isnt always set, so a 100ms here and 150 ms there will throw it off
    (0)

  10. #120
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Youmu View Post
    Everyones missing my point, and I'm just unsure of how to properly explain it. Ill come back to this tomorrow after I've had some sleep.
    What you're saying is "During a burst phase, crit has a larger impact". While this is true and may make sense for certain encounters where Flare burst is key to eliminating threats to the party, it is not the same as "Crit provides a greater effect because these spells hit harder".

    Always remember what you sacrifice to buff that burst phase.
    (0)

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