Quote Originally Posted by Nova_Dresden View Post
For some players that's not an uncommon problem. It's ALL the time, and it's solely on this game. No other MMO on my computer gives me this problem except this one, but luckily for me it is an uncommon problem." "What happens when content is introduced that's not scripted and reactionary movement is required? When you can't pre-move just how many people claiming this is an easy fight would die to the same mechanics hurting other players right now?
I can't believe people can't understand this problem. It's already the case and SE is nerfing Turn 5 in Coil because of the positional data not checking properly. On average a player has a .3 second lag on the positional check. When 25% encounter this on a regular basis this isn't a connection or latency issue it's a programing issue. The visual data and positional data is out of sync.