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  1. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    All this encouraged was for everyone to equip their WS that proced a status on hit and for everyone to spam it, regardless if it was worth it or not (and you had to be first, since overwriting a debuff does not give you SP).


    They didn't give extra SP.

    The reason regimens didn't pick up was because they just plain didn't work 80% of the time even if you did the process correctly. It wasn't until the Nov 24 patch that battle regimens actually started to activate correctly.

    Even then (and still now) battle regimens were not worth doing in small parties, and the benefits did not outweigh the drawbacks enough.
    Uhhh maybe only mines overwrote then because i got procs for skull sunder and concussive blow multiple times, maybe concussive and skull sunder are different because they overwrite the effect. And yeah, different status effects had different values, the ones i used were worth it. Concussive blow progressively lowers accuracy, and allows your tank, even gladiators/marauders to evade more. skull sunder is doing DoT, if it didnt give sp, it would be a lie, saying it had no value. The truth is debuffs are actually useful to the party, some more than others, that probably why some gave more than others. Also in this game, the WS with debuffs, are usually more than worth it, their damage is good and they do something useful, thats probably why many of them have timers.

    Another thing is even if only the first person got the credit, that wouldnt matter much if everyone shared the exp, or it was something that they gave bonuses to the whole party. Maybe the problem was that he was trying to kill 2 birds with one stone, rewarding skillful play, but at the same time reducing the ability to leech/plevel people. reducing the leech/plevel aspect by not sharing sp to the whole party may have been the bigger flaw.

    I can tell you right now that using the defense down debuff on high level crabs gave you more exp per proc, and allowed you to kill them faster, the problem was, as you say getting regimens to actually work consistently before was pretty hard. The only way we could consistently get the effect was to have 3 people queue up, and then one person wouldnt be counted.

    Basically anything that increased the damage you do to the mob, was increasing your sp gains, most noticeably on high level monster
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    Last edited by Physic; 05-26-2011 at 05:28 AM.

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