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  1. #1
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    Join Date
    Mar 2011
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    1,651

    Enhancing sp gain: more than just chaining.

    I think the devs have commented on looking into mob chaining, but how about other ways to earn bonus skill points? dps and grinding as fast as you can is often less impressive than using tactics and complex teamwork, so why not give sp bonuses for playing in a complex mode that earns more sp per hour than mindlessly grinding chains?

    A. Sp bonus if a regimen is used in the fight. More sp for different jobs in that regimen. Max sp bonus if two kinds of meleers and a mage are in regimen.

    B. Sp bonus for a diverse party. 3 different jobs for a light party. 5 different jobs for a full party.

    C. Small sp bonuses for debilitations landed like disorients concussives dias and paralyze, up to 5.

    D. Incapacitation bonuses.

    E. Defined tank bonuses. There are ways to mathematically tell if you are using a tank and hate control or if you're just bouncing hate whereverwhocares. This would play well with the new hate meter. SP bonus if one person's hate is clearly rigged by the team on purpose.

    I'd like to see a team actually train on a mob if they are grinding it, not just killing as fast as possible. Practically speaking, a pack of archers or meleers just mowing everything down doesn't learn anything from doing so. Giving sp bonus to fights in which conscious training actions are taking place would help solve the monotony of grinding sp and the insane focus on kills per minute to determine who is a good job.
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    Last edited by Peregrine; 05-26-2011 at 04:28 AM.

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