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  1. #261
    Player
    duceTRE's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    270
    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Eekiki View Post
    Titan is easy if you have your movement option set to legacy.
    I have been using standard controls since launch, please forgive my ignorance, but what is the difference between the two?
    (0)

  2. #262
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I.e going back would make your character turn 180° and then run forward, instead of walking backward slowly.
    (0)

    Zantetsuken
    Endgame LS on Ragnarok

  3. #263
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,510
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    In legacy mode you don't do the slow backpedal walk when you hit S, you turn completely around and run that direction.
    (0)

  4. #264
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sunarie View Post
    Snipped bits and pieces... but you are one of the people basically going "all of you complaining about the issue, it's on your end". Except, it's not, because a ton of the people complaining have excellent internet (the path the data takes is not up to us and I can assure you that individuals have no pull in what the ISP sees traffic as). In addition to that, it doesn't happen in other games.
    Maybe you can do something no one else seems to want to do - Why is it some people aren't experiencing these issues then if it's CLEARLY on SE's end and definitely nothing user end? The only explanation someone gave is "you're used to the lag now."
    (0)
    Last edited by Tupsi; 11-05-2013 at 01:32 AM.

  5. #265
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by konflikti View Post
    Most modern games have stuff that compensates lag/delay, either one server or the client-side. To me it feels like FFXIV:ARR has neither.
    ^^^^ This should be the overall message. Whose fault it is is completely irrelevant imo, and I think arguments like these distract from the issue.

    SE CAN compensate for it and should.
    (5)

  6. #266
    Player
    reign70's Avatar
    Join Date
    Oct 2013
    Posts
    53
    Character
    Reign Fearon
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Latency on the PS3 sucks. I have downed Titan and am in farming parties, but i have literally been way out of plumes and still be hit. The only way I can overcome this is by continuing to move when i know they are coming instead of waiting until they come.

    Unfortunately I cannot do anything about latency...perhaps in February when I am on ps4 this will help.
    (0)


  7. #267
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Tupsi View Post
    Maybe you can do something no one else seems to want to do - Why is it some people aren't experiencing these issues then if it's CLEARLY on SE's end and definitely nothing user end? The only explanation someone gave is "you're used to the lag now."
    I don't have an explanation from that (aside from speculation) as I can't see exactly what is going on. What I believe is going on is that the .3 second positional update delay, combined with latency, causes the issues. What is piddly latency in other MMOs is suddenly a big deal here. Yoshi himself stated that users with a "great connection" will experience a .1 second delay on enemy cast bars. Most people aren't going to have a "great connection" so the delay on cast bars (and AOEs) is going to range. I believe the majority of people experience the issue as I do, where they need to be out by about 90% for most cast bars. This explains the strat for Titan being to move before his skills actually cast. Some people can move just by the on screen indicators, but not many from what I've seen. The larger portion seems to use the work around for the issue, and then claim the issue doesn't exist because the work around makes it so they are out before that 90% mark.

    That being said, and as I keep repeating, no other MMOs have had this problem. All other MMOs have had latency which can cause rubberbanding and the like, but zero of them have issues where you get hit with AOEs when you've gotten out of the red zone before the cast bar/red zone disappears. If you're going to claim that has been an issue in other MMOs, please provide sources as I have actually searched and found none. That means precedence has been set for the MMO industry that latency issues should be compensated for in regards to AOEs. It's not acceptable to get hit by things you move out of.

    The lag isn't SE's fault.. nor is it really the players fault most of the time. However, it is SE's fault that they didn't program things similar to other games so that on screen indicators could actually be relied upon for the majority of people. That part is on them to fix, and they should be expected to fix it. I'm happy some people aren't experiencing issues. I don't really run into many of them myself. I'm not gonna pretend that it's not an issue though. Especially not after it already killed the game once.
    (6)
    Last edited by Sunarie; 11-05-2013 at 04:35 AM.

  8. #268
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    To me I feel like they need to make it to where those indicators are syncronized with the bosses actions and animations. Alot of these indicators if you noticed if you move out in time and then move back into it right before the animation of the action, you won't get hit. I find that kind of weird. What I think is that the indicator is actually there longer then it's supposed to be and they are not taking the animation into account as well. That's what I feel they need to take a look at and change because having to memorize what moves are going next just to dodge is pretty annoying.
    (2)

  9. #269
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    There is no 'compensation' algorithm in any other MMORPG. The server would literally explode if it actually tried to predict how humans are supposed to be moving when it has a hard time telling its own entities to successfully get from point A to point B without getting stuck on something. Pretty much all MMORPG just trusts the client for most things. And if that means you can hack your client to say you always dodged the AE, so be it. Don't worry, though, because MMORPGs are really good at catching you hacking so you won't be doing this for long anyway. The general security model of MMORPG is trust the user and just ban them really fast if they really dare to hack your client and it works for the most part, and it's not like FF14's model really discouraged anyone from trying to hack the client either.
    (2)

  10. #270
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Astarica View Post
    There is no 'compensation' algorithm in any other MMORPG.
    Compensated the way I used it could mean a variety of things.. basically all I meant was the developers programmed the game in such a way that accounted for latency issues. Whether that be by time stamping actions, predicting movement, or making the client do a lot of the work and having the server trust it I honestly don't know. It's more just I know it (getting hit by AOEs you're out of) shouldn't be a thing based on the history of MMOs.. or rather, an acceptable thing.
    (1)

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