Instead of criticizing you should try both of these rotations yourself and parse before you decide to throw out blind criticism, and simply disbelieving something just because it doesn't match up to your ideas.
It does show that there is no LB, i was simply pointing out youre taking parses from the other thread that did 286 dps as you stated earlier (less than yours), then posted a parse to prove your rotation's effectiveness, however the parse is under a vastly different situation. A 83 second parse will be higher than a 300 second parse. If i did the full thrust combo over and over, nothing but it, in a 30 second parse, im willing to bet it would result in higher DPS than your parse. Does that make it better?It's the same parse, showing there is no LB. Your posts add nothing to this thread other than your own noteworthy disbelief. You have yet to disprove anything here. The other rotation is less in DPS output. Period. I have tested both extensively. Feel free to try it yourself.
I wish i could, unfortunately im incapable of performing jump roughly 7.5 seconds after the last jump. Mine has a longer CD on it. I get the feeling anyway that if i was to test out the rotation and get a lower DPS than hers it would be decided it was player error or something else rather than the other rotation simply being better. what would that accomplish?
Then as stated before, you have nothing of value to add to this thread other than your bitter disbeliefsIt does show that there is no LB, i was simply pointing out youre taking parses from the other thread that did 286 dps as you stated earlier (less than yours), then posted a parse to prove your rotation's effectiveness, however the parse is under a vastly different situation. A 83 second parse will be higher than a 300 second parse. If i did the full thrust combo over and over, nothing but it, in a 30 second parse, im willing to bet it would result in higher DPS than your parse. Does that make it better?
I wish i could, unfortunately im incapable of performing jump roughly 7.5 seconds after the last jump. Mine has a longer CD on it. I get the feeling anyway that if i was to test out the rotation and get a lower DPS than hers it would be decided it was player error or something else rather than the other rotation simply being better. what would that accomplish?
Im pretty sure i mentioned stuff there beyond "nope, this is bad" or "cant be done"
also pretty sure i even acknowledged (believed) the parse was valid for what it was, but that she was comparing apples and oranges. Rather than simply telling someone "i dont like what youre saying go away" i brought up points that could be spoken about, trying to figure out why she gets higher results by using lower potency. I also even mentioned something (mentioned before) as to why i cant perform the test youre asking me to do, but rather than explaining how i can jump twice within 8 seconds, you simply tell me im not contributing, simple enough, going back to considering this a troll.
They are trolling you. Just ignore them.Im pretty sure i mentioned stuff there beyond "nope, this is bad" or "cant be done"
also pretty sure i even acknowledged (believed) the parse was valid for what it was, but that she was comparing apples and oranges. Rather than simply telling someone "i dont like what youre saying go away" i brought up points that could be spoken about, trying to figure out why she gets higher results by using lower potency. I also even mentioned something (mentioned before) as to why i cant perform the test youre asking me to do, but rather than explaining how i can jump twice within 8 seconds, you simply tell me im not contributing, simple enough, going back to considering this a troll.
This argument is easily defeated by fighting any boss mechanic which demands player movement. There is no target that sits still for 5 or 10 minutes. Turn 4 is pretty much all adds that die quickly. Especially Titan which requires off-and-on swaps (which the focus of this rotation is on, easier DPS output on swapped targets) Basically I'm saying this 5-10 min 'window' is bogus and created by unofficial speculation, which is far from infallible.I don't quite get what you're saying here. You say that you invented this rotation for titan and coil, but you also say that you only parse the burst part of your rotation. Titan and coil are sustained fights, not burst fights. You really should parse this rotation over a long period as said above by a few people, and then compare it to the "cookie cutter" over the same time period, being a sustained fight (5 mins +).
And you're not? You're asking us to perform your own formulated tests then telling us we are wrong because we don't fit your results yet somehow when said tables are turned - you refuse to do it? Just an objective assessment pointing out the fallacy of said logic. There is no rule dedicated to a 1, 5, 15 or hour long parse. As long as this remains unconfirmed officially, this is nothing more than speculation and rumor to gain false theoretical DPS which is nothing more than theory. As a matter of fact, it went from 3 min to 5 min and now 7 mins? Let me guess, next session is 10 or 15?
The parses I took were from boss fights, not burst phases.
Last edited by LongNu; 11-04-2013 at 05:48 PM.
You could have just admitted you made a mistake in your listed rotation, but instead you edit it out and act like it didn't happen?
With the exception of turn 4, most coil fights are sustained. You're trying to tell me that caduceus, ADS and Twintania (I understand there are different phases) are burst fights and not 5-10+ minute sustained fights? All I said to try was compare both rotations under the same circumstances. For fights with movement, wouldn't dots be better as you always have some dps on the target even when moving? The only real times you shouldn't have dps on titan is when he jumps and if you're rocked, so the other 95% should be dps uptime (yes, I use a different rotation to burst down weaker targets eg titans rock).This argument is easily defeated by fighting any boss mechanic which demands player movement. There is no target that sits still for 5 or 10 minutes. Turn 4 is pretty much all adds that die quickly. Especially Titan which requires off-and-on swaps (which the focus of this rotation is on, easier DPS output on swapped targets) Basically I'm saying this 5-10 min 'window' is bogus and created by unofficial speculation, which is far from infallible.
Last edited by B0nes; 11-04-2013 at 06:42 PM. Reason: length
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