Quote Originally Posted by Griss View Post
I would hazard a guess that the stability of the wards has something to do with the way they are instanced. The wards seem to consist of one small map and multiple instances running on that map. Given that the majority of the time the only wards crashing are related to uldah there is probably a "Critical mass" of retainers/players that cause the instancing to crumble.
If that is so, I wonder what would happen if the Development Team simply "de-instance" the Wards. We'd have a lot of players and Retainers in a small space, right?? But we would also have no more Masons Ward, Tanner's Ward, etc as separate instances.

So before they "de-instance" a city's wards they would need to increase the size of the zone. Something like 20x (1x for each ward being eliminated). Such a large zone would certainly require a map, and maybe a few NPCs that can give directions (e.g. "You're in the Mason's Ward, luv. South o' 'ere is the Tanner's Ward").

That may be an interesting solution to that facet of the problem.