
No-one ever really makes money from crafting NQ items, isn't that the point of getting crafts high enough in order to HQ and demand a higher price?FFXI's AH was a gigantic failure. Who among people asking for AH were making your money crafting NQ items? Who among you were making money on Alchemy or Cooking or Fishing? Who among you were simply interested in battle and liked when you went to the AH you found what you were looking for and went about your way?
In FFXI I did actually make money from Cooking (which was at 100) and Alchemy- people always had a demand for poison pots, prism powders, echo drops etc and were often too lazy to make it themselves. It is human nature to want convenience after all, especially if you are in a rush to get to an event or whatever.
I did also liked finding what I was looking for and purchasing it right there and then and having it in my inventory, yes.
I do not however demand that the current system has to be like that, I was simply taking into account some people's gripes and offering a compromise solution.
I don't actually mind the Market Wards, and with a few alterations and tweaks I think they will work out just fine.
I don't care if it is replaced by a FFXI AH type of system instead- i.e. direct purchasing and selling of goods from a counter, with gil being sent to a delivery box. As long as I can find what I'm looking for and go and purchase it, it doesn't bother me if I have to zone into a ward or get the item straight away. Not everyone shares this opinion though of course.
Last edited by Shika; 05-27-2011 at 10:57 PM. Reason: I fail at spelling while typing at work <.<


So then you aren't the target audience of my post.No-one ever really makes money from crafting NQ items, isn't that the point of getting crafts high enough in order to HQ and demand a higher price?
In FFXI I did actually make money from Cooking (which was at 100) and Alchemy- people always had a demand for poison pots, prism powders, echo drops etc and were often too lazy to make it themselves. It is human nature to want convenience after all, especially if you are in a rush to get to an event or whatever.
I did also liked finding what I was looking for and purchasing it right there and then and having it in my inventory, yes.
I do not however demand that the current system has to be like that, I was simply taking into account some people's gripes and offering a compromise solution.
I don't actually mind the Market Wards, and with a few alterations and tweaks I think they will work out just fine.
I don't care if it is replaced by a FFXI AH type of system instead- i.e. direct purchasing and selling of goods from a counter, with gil being sent to a delivery box. As long as I can find what I'm looking for and go and purchase it, it doesn't bother me if I have to zone into a ward or get the item straight away. Not everyone shares this opinion though of course.
People who crafted in XI are typically not the ones demanding an AH overhaul.
We ALL agree the Wards need to run more efficiently and search appropriately. There's no doubt about it.
I maxed out crafts in 11. I want an Auction House. One thing I do notice is this, on other threads players requesting things they would like to see implentied in the game aren't seen as demanding. I find it really odd that players that want an Auction House are classified as "demanding". There are players that want an Auction House not Market Wards. Auction House was voted 2nd highest to what players wanted to see implemented in the game. When I see threads like the above I simply don't agree. I don't want Market Wards at all. I know many people think that improving the market wards will make players like me agreeable to the MW system. I think it's a flawed, slow system; I don't want MW at all I want to see an AH.


The bottom line is that if you want an Auction House you should start listing real reasons it is better than a Market Ward. You see, I've listed reasons that the current system is better for the economy by make it ridiculously hard for RMT (or any player driven corporation) to run a monopoly on goods. This is good for everyone. It's a benefit to the economy where the Auction House had failed.
Auction House could be designed to "trustbust" but we already have a Market Ward.
Stop saying "I want one" and start listing explicit reasons why one would be better. You shave off 30-60 seconds of your time finding/placing an item. I get that much, but it's not a good trade off for me to just hand over the economy to RMT exploitation. Some people pointed out a laughable list of pros for AH that could all be achieved by a Market Ward system.
Why build a redundant system when the current one is capable of functioning the same way, or better overall for the economy (at the cost of a small amount of convenience)? That's what the real issue should be.
You want one isn't an argument. No one cares about that, including SE.
What does an AH provide that makes you want it and why can't the Wards facilitate that same need?
Why do you think this game is failing? It's because the players of this game didn't like what SE was doing and felt they went backwards instead of forwards in some area's. Market Wards is backwards. What you are saying is that SE doesn't care about it's player base, since a HUGE majority asked for an Auction House and they aren't even working on one. You are right. I think many players feel SE is not listening to us. SE doesn't listen we'll leave. I only stuck around this long because I like the game with all but a few exceptions. I vote with the majority on some issue's that need to be fixed. Auction House is one of them. All I can say is this: the FIX is an Auction House, and Guild Wars 2 is looking better and better to me.The bottom line is that if you want an Auction House you should start listing real reasons it is better than a Market Ward. You see, I've listed reasons that the current system is better for the economy by make it ridiculously hard for RMT (or any player driven corporation) to run a monopoly on goods. This is good for everyone. It's a benefit to the economy where the Auction House had failed.
Auction House could be designed to "trustbust" but we already have a Market Ward.
Stop saying "I want one" and start listing explicit reasons why one would be better. You shave off 30-60 seconds of your time finding/placing an item. I get that much, but it's not a good trade off for me to just hand over the economy to RMT exploitation. Some people pointed out a laughable list of pros for AH that could all be achieved by a Market Ward system.
Why build a redundant system when the current one is capable of functioning the same way, or better overall for the economy (at the cost of a small amount of convenience)? That's what the real issue should be.
You want one isn't an argument. No one cares about that, including SE.
What does an AH provide that makes you want it and why can't the Wards facilitate that same need?
Lol I can run a monopoly on goods, I even have enough gil to do it. The Wards don't stop RMT, hell they don't even slow them down...there's a search feature isn't there? that means there's room for manipulation. The only way to stop monopolization of goods is for congress to pass laws against it, and being that this is a game you'd be hard pressed to get that to happen. The Wards have no redeemable qualities about them, they are cumbersome, they require much more out of you (from putting stuff up for sale to buying stuff) for a lot less in return. I'm sorry, but no matter how you slice it up, the wards stink and will get worse. A Menu system is much better, call it whatever you want, Auction House, Vendor, whatever; as long as it has no NPCs involved and it does the job better.You see, I've listed reasons that the current system is better for the economy by make it ridiculously hard for RMT (or any player driven corporation) to run a monopoly on goods.
Would you like to list the advantages of the NPC model over the NPC-less model? Or refute the points I made regarding the large overhead incurred and its scalability problems? Or provide feasible fixes?The bottom line is that if you want an Auction House you should start listing real reasons it is better than a Market Ward. You see, I've listed reasons that the current system is better for the economy by make it ridiculously hard for RMT (or any player driven corporation) to run a monopoly on goods. This is good for everyone. It's a benefit to the economy where the Auction House had failed.
Auction House could be designed to "trustbust" but we already have a Market Ward.
Stop saying "I want one" and start listing explicit reasons why one would be better. You shave off 30-60 seconds of your time finding/placing an item. I get that much, but it's not a good trade off for me to just hand over the economy to RMT exploitation. Some people pointed out a laughable list of pros for AH that could all be achieved by a Market Ward system.
Why build a redundant system when the current one is capable of functioning the same way, or better overall for the economy (at the cost of a small amount of convenience)? That's what the real issue should be.
You want one isn't an argument. No one cares about that, including SE.
What does an AH provide that makes you want it and why can't the Wards facilitate that same need?
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