Quote Originally Posted by Borfin View Post
That's not how math and multiplication work. :P

150% damage is 150% damage whether that's for a 100 damage hit or a 1000 damage hit.

It means the same across the board.
But one is a damage gain of 50 while another is a damage gain of 500.

Quote Originally Posted by Youmu View Post
Everyones missing my point, and I'm just unsure of how to properly explain it. Ill come back to this tomorrow after I've had some sleep.
I understand what you mean. BLM dps gains from crit are tremendous because they work on a higher scale.
PPS should already reflect a Flare rotation being higher.

That said, I don't like the idea of hoping Mage's Ballad ticks right after Flare nor do I like the idea of having a pocket bard for this rotation at all!
I'm pretty sure it ticks every 3 seconds, which makes the rotation a hit or miss.

Quote Originally Posted by Darkstarz View Post
If your looking solely at dmg on flares sure, crit is the way to go, what you dont take into account on the "big picture" is Cast times.

Bigger numbers does not equate to higher dps, Fire 3>Flare>Blizz 3 would be less damage than the "normal" Aoe Rotation due to Cast times and waiting for that mana tick after a flare.
Cast times would technically be shorter if Mage's Ballad actually worked the way Youmu says it does.
That's because you will you can get a reduced cast for Flare if you do it right after Fire III (most of the time). It essentially cuts the Blizzard II from the OP rotation and goes straight back to Flare.
Ideally, there's little downtime but in practice this is not true. If Mage's Ballad ticked every second this could be viable.
I'll have to test it myself, but I'm fairly sure it doesn't.
So you're right about the waiting for mana(which is enough to make this rotation less appealing), but cast times are shorter.