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  1. #1
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Hmm ... haven't done the math, but I somehow doubt that this rotation yields better DPS than the rotations from the "A Rotation Reborn" thread, especially when reading things like "CT DoT can fall off occasionally due to its low potency" - CT is our single highest potency skill in terms of Potency per GCD and the IDC combo is our highest potency combo, when not clipping the CT DoT, so there are good reasons to aim for maximum uptime of the CT DoT.

    As for Fracture, while not being an extraordinary skill, it still is our highest potency/GCD skill without any combo requirements, so in case you need a filler to stretch out your rotation to prevent your rotation from trying to apply a non-buffed PH or CT over a buffed one, this is the skill to go for.

    Also disembowel gets reapplied way to early (after its first application there are only 7 GCD moves prior to its re-application, while the buff itself lasts for 30 seconds, which allows for 12 GCD moves before running out). The timing of HT refreshes is also off (most of the tims it's refreshed every 6 GCDs), which means the rotations spends more time on relatively low potency skills (HT) than necessary.

    The re-application of PH on the other hand is spaced out too much, which results in quite some downtime of the PH DoT.

    The rotation additionally opens up with "HT -> Leg Sweep -> BfB -> ID ... that's two Off-GCD skills in a row, which usually leads to a noticable delay between HT and ID which results in DPS loss (you can actually see the delay in the video, if you look close).

    With all those flaws I really can't see how this rotation maximizes DPS output.


    EDIT:
    Just noticed that cycle 3 ends with:

    Jump
    True Thrust
    Vorpal Thrust
    Full Thrust
    Jump

    How the hell do you use Jump only 3 GCDs after its last use? Something's not working out here.
    (9)
    Last edited by Vodomir; 11-03-2013 at 11:40 AM.

  2. #2
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vodomir View Post
    How the hell do you use Jump only 3 GCDs after its last use? Something's not working out here.
    Parser dependency isn't completely accurate, but for what it's worth, this rotation I posted does more than the other one consistently. You can try it yourself. Take her for a spin and try it out. I parse in the 300s with this rotation - 310, 317, 320ish on average. The standard cookie cutter in the other thread caps out at 284. Please, test it for yourself and try it out The point of this rotation is flexibility and more reliance on getting combos out faster. This is the rotation I use for maximum DPS. As the cycles go on, the rotation keeps changing so it will be interesting to find new ways to even improve it further as I believe such is possible. Sidenote: DS is a hard hitting ability, which is why it is used in clipping motion.
    (0)
    Last edited by LongNu; 11-04-2013 at 05:07 AM.

  3. #3
    Player
    HieiKitteh's Avatar
    Join Date
    Nov 2013
    Posts
    3
    Character
    Hiei Kitteh
    World
    Balmung
    Main Class
    Lancer Lv 48
    Quote Originally Posted by Vodomir View Post
    How the hell do you use Jump only 3 GCDs after its last use? Something's not working out here.
    Parser dependency isn't completely accurate, but for what it's worth, this rotation I posted does more than the other one consistently. You can try it yourself. Take her for a spin and try it out. I parse in the 300s with this rotation - 310, 317, 320ish on average. The standard cookie cutter in the other thread caps out at 284. Please, test it for yourself and try it out The point of this rotation is flexibility and more reliance on getting combos out faster. This is the rotation I use for maximum DPS. As the cycles go on, the rotation keeps changing so it will be interesting to find new ways to even improve it further as I believe such is possible. Sidenote: DS is a hard hitting ability, which is why it is used in clipping motion.

    Love that you swerved his question completely...
    (0)