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  1. #1
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Once again it's because the warning indicator is deciding weather or not you are to take damage/effects. Not the actual mechanics.

    Seriously find a landslide that is not targeting you and run directly into it as the warning line disappears... Jump around in it, have a seat, dance a jig! You will not take damage!

    However if you don't get away before that indicator disappears + 0.3 sec position update + server ping + hardware latency... You can be on the other side of the map and you're toast!

    It's awesome it's like you have to escape the warning with a giant random vision debuff! But you can totally play around in the explosion no problem!
    (6)

  2. #2
    Player
    Keeff's Avatar
    Join Date
    Oct 2013
    Posts
    24
    Character
    Keeff Veidrik
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    I agree completely. Too many say nothing or simply except it as part of the game.

    Playing Everquest, back in 1999, this wasn't a problem for them, yet in 2013 SE can't seem to figure this out.

    Please SE, I love this game, played 11 for 4 years. Fit it!
    (24)

  3. #3
    Player
    Techro's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    101
    Character
    Loken Kaiser
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jonny_Tapas View Post
    ..indicator is deciding weather or not you are to take damage..
    I understand what you are trying to say and do here but, you do not understand game engines and programming. The indicator is there because of something called a "hitbox". which is the reason why also you can, in many different games, hit a massive dragon with a melee weapon from miles away. If they were to apply a hit box on moving particles in-game; such as plumes. Trust me you would have more problems than just lag. Game mechanics and engine mechanics are all hidden within the graphics to make the look and feel seem legit. The real issue here is that the hitbox does not register with your toons hitbox and the server/client does not ping back and forth fast enough.The lag is created from poor server management and high game engine output. Basically they made a game engine that their servers can not handle. It will be fixed all it takes is time to work out the engine kinks.
    (1)