Do not add gil drops. Do not add items. Do not require certain mobs to be killed. Don't do anything. Because as it stands right now, the existing mechanics all add up to one, obvious, rational way to complete this leg of Bahamut's Coil:
A death race to the bottom.
Will you win the race? Do you have enough HP to run past those mobs? Will you be a shady party member and try and switch the tele's direction before your teammate steps on?
SO MUCH DRAMA. SO MUCH EXCITEMENT.
Turn 3 is by far my most favorite time of the week. Please do not change a thing. As far as I am concerned, this is "working as intended."