Translation: Arrgh you don't agree with me!? Ima make a snide remark then walk off like a champ!
Dude people aren't always going to agree.
I cannot see why anyone gets upset.
I'm not though. I'm walking away giving my reasons. If you'd go through the threads they frequent you'd understand my point.
Shamelessly copied from http://forum.square-enix.com/ffxiv/t...pilation/page2 (need to keep spreading the idea if possible :P)
Steel Cyclone: this used to be like our bread and butter back in the day, now its pointless use of wrath, to make it more useful/engaging
change it to the following options:
2 wrath stack: 150-200 aoe dmg like it is right now with an enmity modifier (our version of flash so to speak)
3 wrath stack: 200 aoe dmg with +5% crit or dmg bonus for a duration
4 wrath stack: 250 aoe dmg with a 50%? heal according to dmg
5 wrath stack: 250-300 aoe dmg & -20% dmg taken for a duration
what about a 2-3 stun when used under berserk or unchained?
Slightly off topic but what if using Unchained adds something unique(while keeping the remove dmg reduction of defiance) to each ability? Something like:
Under Unchained
Butchers Block: increase crit by 5% for a short duration?
Storms Eye: a 25% slashing reduce instead of 10%
Inner Beast: Adds the shield everyone's talking about
Steel Cyclone: AoE Stun added
Fracture: Paralyze
Brutal Swing: True stun that stuns 100% on ALL enemies no resist bullshit, would be sort of the same as PLD's silence move
Berserk: 35% attack increase or more!, removes the pacification(i really hate the pacification) and a 30 sec duration
Storms Path: (idk better self heal i guess?)
Bloodbath: 50-75%? self heal
Thrill of Battle: 30%? or keep the 20% heal and add a 20% shield or w/e
Mercy Stroke: the 20% heals you now instead of at killshot or a 20% shield
Maim: maybe add a slightly longer duration or 25% buff
Overpower: Adds wrath?
Holmgang: 100% bind on all enemies, would be very good to bind a boss at a critical moment (talking about real bosses like in coil, not WP/AK bosses)
lolforesight: the parry+ % i keep asking about :P
This would require Unchained to be lowered to 1:30 or 2:00 cooldown to keep it balanced imo
Just a random idea and it may take some tweaks and/or reverse the orders or w/e but at least this way theres more options according to situation and steel cyclone is useful.
Last edited by Darthvoltrius; 11-02-2013 at 09:27 AM.
I like this idea very much. Specifically making Warrior Wrath stacks have mechanics and usage similar to Rogue combo points from WoW.Shamelessly copied from http://forum.square-enix.com/ffxiv/t...pilation/page2 (need to keep spreading the idea if possible :P)
Steel Cyclone: this used to be like our bread and butter back in the day, now its pointless use of wrath, to make it more useful/engaging
change it to the following options:
2 wrath stack: 150-200 aoe dmg like it is right now with an enmity modifier (our version of flash so to speak)
3 wrath stack: 200 aoe dmg with +5% crit or dmg bonus for a duration
4 wrath stack: 250 aoe dmg with a 50%? heal according to dmg
5 wrath stack: 250-300 aoe dmg & -20% dmg taken for a duration
Just a random idea and it may take some tweaks and/or reverse the orders or w/e but at least this way theres more options according to situation and steel cyclone is useful.
I thought of this as well. Would be a lot more fun then "Should I save my wrath and keep my dps/heals up or use it on an ability that doesn't do much?"
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.