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  1. #1
    Player
    Artair's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Artair Nox
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Vengeance (Request/Suggestion)

    Greetings! I've not had the pleasure of playing WAR during the later levels/content yet, but I can do simple math, and understand how player damage based mitigation vs enemy damage based mitigation works.

    WAR needs a defensive ability that scales with ENEMY damage, rather than player damage, something analogous to Rampart or Sentinel. MRD/WAR are supposed to be a tank job, however, the lions share of their abilities are offense focused, with a hand full of recovery abilities thrown in as an after thought (Personal opinion).

    This is not the only thing the job needs IMO, and I don't think a single ability change will fix the job as a whole, but it would be a start, and something to think about for further adjustments.
    So here is my request/suggestion:

    Original Ability:
    Vengeance
    Cast: Instant
    Recast: 120 sec
    Delivers an attack with a potency of 50 every time you suffer physical damage.
    Duration: 15 sec


    Revamped Ability:
    Vengeance
    Cast: Instant
    Recast: 120 sec
    Steals 20% of damage taken back from attacker.
    Duration: 15 sec

    Obviously, if you get 1 shot, you can't recover the 20%, so this is not exactly the same as 20% mitigation, and it only works for physical damage, unlike PLD abilities.

    Please like this post if this seems reasonable and worthwhile!
    (0)
    Last edited by Artair; 11-05-2013 at 04:36 PM. Reason: Char limit... Really? t('v' )