Yes, I realize that multiple abilities we have are meh, like Holmgang, but Steel Cyclone strikes me as one of those iconic moves that you get excited for when you read about it. Brings to mind, for example, Whirlwind from D2...... And yet it's just meh.

Holmgang at least has niche uses, such as using it on an enemies back for 6 seconds of them being unable to hit you, and I'm sure it'll function well in pvp; but Steel Cyclone seemingly has no redeeming feature. When I first got it, I ran out and gathered up 5 level 42 enemies, built up 5 stacks of Wrath, got the Maim buff, popped Berserk and Inner Release -> Steel Cyclone. Surely blowing 10 stacks of Wrath and all of those cooldowns would produce amazing damage (I then thought about being level 50 and having Infuriate to immediately Steel Cyclone again)? Right?

It didn't. It didn't produce amazing damage, and with no bonus enmity baked in, I'm sure it wouldn't have produced all that much more aggro than 2-3 Flash usages, if at all (this is just a feeling/guesstimate, I didn't do any estimations/math so don't hang me), so what the hell is the point of this skill? Maybe I'm wrong because I'm dense or too much of a noob, but I think the skill needs help. Perhaps have it generate insane extra enmity, or bump up the damage to 300% or something, but those are boring buffs. What if they made it so that any enemy hit by Steel Cyclone has the duration of Fracture on that enemy reset? That way we could tab Fracture, and then use the occasional SC to reset the duration? It would make both abilities more useful and would provide more synergy between skills.

What does everyone else think?