Coming from a douche who has been playing a couple of months.
If you had played 1.0 you'd understand how an economy works without bind on equip. I made an absolute fortune selling HQ weapons and these were weapons that had been in the game over a year. Of course this was because you couldn't pop out HQs one after the other, another major difference in this economy.
I can tell you now that no player with any sense is going to pay decent money for crafted gear when they have to toss it as soon as they get their allagan or AF+1 piece. Might be why your stuff is only selling to other crafters.
I don't even bother with crafting in ARR because the economy is trash for a crafter compared to that in 1.0. It's all generic trash with materia shoved in it to try make it look better than it is. I'm not going to say which is better because it's completely different. 1.0 was a crafter's market where you made big money quite easily if you were good at producing HQs, whereas ARR is a buyer's market because people don't need your stuff and your stuff is the same as everything else on the market boards. Just glad I made my money when the going was good.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
And yet I've made as much money in 2.0 as I had in 1.0 with the 10% gil readjustment. You won't make killings but you will continue to make good money with the new economy.
This is because people only look for large sells. They want to sell something for 50k a piece. no one really wants to try their hand at selling things in increments of 1k.
Thats why the market is dead because the only thing selling for 5 and 8 digits are hq and end game craft gear. /SARCASM
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