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  1. #1
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    Crafters only make money from other crafters this must end

    Currently max cap crafters make money by HQing items selling them to other crafters who leveking through triple leve quest, thats the main income for crafters, since most gear is gotten from dungs and currency buying crafted items is useless
    My suggestion is let crafters make blue quality and epic items like rare items from odin or behemoth as rare mats
    (7)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    (12)
    Last edited by Felis; 11-01-2013 at 07:58 PM.

  3. #3
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Felis View Post
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    I think this is only part of the problem. The other issue is that even if the gear from quests were a bit weaker, leveling up is so quick and easy that there's really no point in spending money to get slightly better gear.
    (10)

  4. #4
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Felis View Post
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    Gear from quests isn't the problem (they only give NQ gear and most of them can't be repeated). The problem is that leveling is far too fast.

    There's no point in investing in HQ gear when you out level it so fast.

    Quote Originally Posted by Starfox71rt View Post
    I think this is only part of the problem. The other issue is that even if the gear from quests were a bit weaker, leveling up is so quick and easy that there's really no point in spending money to get slightly better gear.
    I should have just read the whole topic before posting.

    Quote Originally Posted by Genesiser View Post
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    True, but your HQ weapon can be melded (though some might consider that a waste of time) and, more importantly, can be converted into materia. Not to mention that you can easily outlevel a dungeon without ever getting a green drop.
    (2)
    Last edited by Gilthas; 11-01-2013 at 08:55 PM.

  5. #5
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Felis View Post
    The problem is that quests give too many gears and that there is no crafted gear after ilevel 70.

    Reduce the gear from quests (or make it that quested gear is a bit weaker than crafted NQ gear), put some rare mats in dungeons to make some (not all) of the green dungeon gears craftable and bring new crafted gear after ilevel 70.
    If you sub-level a class, that's a good way to go and sell. I crafting things for me Lancer.
    But yeah the first class you do is a free giveaway coz of all the quests. And they are weaker than dungeon drops.
    The system is more like a damn hobby...but it's our only real good way to make money and you must do 2 other crafts to do well in the other craft and it's just a run around really. I have to be a Weaver an Leatherworker and other junk to do all of this lol...It's kinda fun but damn.
    First time I am interested in crafting and they kinda screw-a-roo'd it.
    (0)

  6. #6
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    You are correct, crafting in FXIV is a true pyramid scheme as far as making gil goes.

    Yoshi's recent comments were that housing will help this. But I don't want a sideshow act to be the main focus of crafting. I want crafting to be useful! I'm really disappointed about how crafting has turned out. Its such a great system.... put to waste.
    (20)

  7. #7
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Quesse View Post
    You are correct, crafting in FXIV is a true pyramid scheme as far as making gil goes.

    Yoshi's recent comments were that housing will help this. But I don't want a sideshow act to be the main focus of crafting. I want crafting to be useful! I'm really disappointed about how crafting has turned out. Its such a great system.... put to waste.
    I'm genuinely confused by what you mean with "I want crafting to be useful". In what way isn't it useful to people now that it wouldn't be in the future? When it comes to crafted gear, if someone needs to get gear, they'll buy/make it... useful to them. For materials/food/etc, if someone needs it, they'll buy/make it... useful to them.
    (0)

  8. #8
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Quesse View Post
    You are correct, crafting in FXIV is a true pyramid scheme as far as making gil goes.

    Yoshi's recent comments were that housing will help this. But I don't want a sideshow act to be the main focus of crafting. I want crafting to be useful! I'm really disappointed about how crafting has turned out. Its such a great system.... put to waste.
    It is useful, but not in the way people want it to be. Crafters want crafting to supplement people's "main character" roles. It doesn't because people's main role is subsidized by the dungeons, storyline and side quests. You're never going to penetrate that market because the game allows people to get to 50 ASAP. However, crafters can supply "alt roles" that people want to play. Right now I sell HQ < level 30 items and they sell. It may not be what crafters want, but it works. I've made as much money crafting as doing quests and I haven't broke 40 yet.
    (0)

  9. #9
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    (4)

  10. #10
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Genesiser View Post
    It doesn't help that the gear you make, including HQ gear (from lvl 1-49) is weaker than dungeon drops. I got a level 41 green weapon from a dungeon and then made a level 43 hq weapon...The lvl 43 weapon had the same amount of damage as the green weapon that was two levels lower.
    Thats why we need new recipes craft blue or pink quality items for all level brackets
    (3)

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