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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cuban View Post
    Another noob at its finest. #1 idea to kill market gj.
    Coming from a douche who has been playing a couple of months.

    If you had played 1.0 you'd understand how an economy works without bind on equip. I made an absolute fortune selling HQ weapons and these were weapons that had been in the game over a year. Of course this was because you couldn't pop out HQs one after the other, another major difference in this economy.

    I can tell you now that no player with any sense is going to pay decent money for crafted gear when they have to toss it as soon as they get their allagan or AF+1 piece. Might be why your stuff is only selling to other crafters.

    I don't even bother with crafting in ARR because the economy is trash for a crafter compared to that in 1.0. It's all generic trash with materia shoved in it to try make it look better than it is. I'm not going to say which is better because it's completely different. 1.0 was a crafter's market where you made big money quite easily if you were good at producing HQs, whereas ARR is a buyer's market because people don't need your stuff and your stuff is the same as everything else on the market boards. Just glad I made my money when the going was good.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Xenor View Post
    ...I can tell you now that no player with any sense is going to pay decent money for crafted gear when they have to toss it as soon as they get their allagan or AF+1 piece. Might be why your stuff is only selling to other crafters.
    And yet I've made as much money in 2.0 as I had in 1.0 with the 10% gil readjustment. You won't make killings but you will continue to make good money with the new economy.
    (0)

  3. #3
    Player Raiz_Cineris's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Raiz Cineris
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OldGeezer View Post
    And yet I've made as much money in 2.0 as I had in 1.0 with the 10% gil readjustment. You won't make killings but you will continue to make good money with the new economy.
    This is because people only look for large sells. They want to sell something for 50k a piece. no one really wants to try their hand at selling things in increments of 1k.

    Thats why the market is dead because the only thing selling for 5 and 8 digits are hq and end game craft gear. /SARCASM
    (0)

  4. #4
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Let me buy crafted vanity gear and your problem is solved.

    Though that would require the items to drop from dungeons and stuff so that people who fight instead of craft can make up the money needed for the crafted items.
    (0)

  5. #5
    Player
    Ifervan's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    94
    Character
    Ifervan Empyrean
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    The system is great but the investment reward is slightly off. New rooms need new gear but most people have full sets of other gears from greeds. Once the game is a little older things will balance out as material is siphoned out of the game. Time should fix this.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Crafters are going to make a lot of money off housing.
    (0)

  7. #7
    Player
    Sentinel's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Sentinel Guardian
    World
    Ultros
    Main Class
    Gladiator Lv 50
    OP is not 100% accurate in his assumptions. The current state is, majority of the money being made by crafting is either in between crafters or by selling to people who are either hardcore players (whose income comes from selling Titan runs) or from players who are obviously buying from RMTs. I have come across players willing to pay up to .85 mil for a piece of armor and they have no crafting/gathering classes and hardly know end game, so, one must wonder where all that gil is coming from.

    Overall, the current state is quiet bad. It needs to improve and soon.
    (0)

  8. #8
    Player
    CatholicFan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    111
    Character
    Simon Fletcher
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Honestly, I'm not sure what the point of this thread is. The OP seems upset that the crafting sales primarily feed other crafters. Why is that bad? I make plenty of money selling to other crafters, and I'm not even a "max level" crafter yet. Once I am, I expect to be able to make plenty more gil selling to people that want ilvl 70 stuff.

    Frankly, if you're dedicated and farm a few sets of philo items yourself, you're going to be making a whole mess of money just off the first few sales you have.
    (0)

  9. #9
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    2.1 is supposed to expand the crafting market.

    From my understanding, all PVP gear have to be crafted as well as most of housing items.
    (0)

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by realmreborn View Post
    Currently max cap crafters make money by HQing items selling them to other crafters who leveking through triple leve quest, thats the main income for crafters, since most gear is gotten from dungs and currency buying crafted items is useless
    My suggestion is let crafters make blue quality and epic items like rare items from odin or behemoth as rare mats
    Am i the only one who facepalms when someone abbreviates 'Dungeon' to 'Dung'?
    (1)

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