Get rid of bind on equip and I might start buying that expensive ilevel 70 gear. If I can't sell it back when I'm done with it I'm not buying it.
Get rid of bind on equip and I might start buying that expensive ilevel 70 gear. If I can't sell it back when I'm done with it I'm not buying it.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Let me buy crafted vanity gear and your problem is solved.
Though that would require the items to drop from dungeons and stuff so that people who fight instead of craft can make up the money needed for the crafted items.
The system is great but the investment reward is slightly off. New rooms need new gear but most people have full sets of other gears from greeds. Once the game is a little older things will balance out as material is siphoned out of the game. Time should fix this.
Crafters are going to make a lot of money off housing.
I'm genuinely confused by what you mean with "I want crafting to be useful". In what way isn't it useful to people now that it wouldn't be in the future? When it comes to crafted gear, if someone needs to get gear, they'll buy/make it... useful to them. For materials/food/etc, if someone needs it, they'll buy/make it... useful to them.You are correct, crafting in FXIV is a true pyramid scheme as far as making gil goes.
Yoshi's recent comments were that housing will help this. But I don't want a sideshow act to be the main focus of crafting. I want crafting to be useful! I'm really disappointed about how crafting has turned out. Its such a great system.... put to waste.
It is useful, but not in the way people want it to be. Crafters want crafting to supplement people's "main character" roles. It doesn't because people's main role is subsidized by the dungeons, storyline and side quests. You're never going to penetrate that market because the game allows people to get to 50 ASAP. However, crafters can supply "alt roles" that people want to play. Right now I sell HQ < level 30 items and they sell. It may not be what crafters want, but it works. I've made as much money crafting as doing quests and I haven't broke 40 yet.You are correct, crafting in FXIV is a true pyramid scheme as far as making gil goes.
Yoshi's recent comments were that housing will help this. But I don't want a sideshow act to be the main focus of crafting. I want crafting to be useful! I'm really disappointed about how crafting has turned out. Its such a great system.... put to waste.
OP is not 100% accurate in his assumptions. The current state is, majority of the money being made by crafting is either in between crafters or by selling to people who are either hardcore players (whose income comes from selling Titan runs) or from players who are obviously buying from RMTs. I have come across players willing to pay up to .85 mil for a piece of armor and they have no crafting/gathering classes and hardly know end game, so, one must wonder where all that gil is coming from.
Overall, the current state is quiet bad. It needs to improve and soon.
Honestly, I'm not sure what the point of this thread is. The OP seems upset that the crafting sales primarily feed other crafters. Why is that bad? I make plenty of money selling to other crafters, and I'm not even a "max level" crafter yet. Once I am, I expect to be able to make plenty more gil selling to people that want ilvl 70 stuff.
Frankly, if you're dedicated and farm a few sets of philo items yourself, you're going to be making a whole mess of money just off the first few sales you have.
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