The food is already needed for end game content. As for economic boost, as tedius as it is i have made quite a bit of gil selling Toast and Buttons.. So its still economically feasible.. it just takes -a long time-. The fix should be batch crafting.Er, the net benefit is food is not just desirable, its needed. Even for weaker dungeons, it goes from the current "nice to have" to "wow thats good!".. overall much higher demand for food items, more crafting by cooks, more buying of mats by botanists and fishermen.. its an overall economic boost.
Need somethin' made?
Only for BC. Most normal dungeon runners dont even use food. Very few people use food while leveling up at all, period. It's a waste of a market opportunity. Compared to food FF11, food was desirable from level 1 to max through almost all content, because the buff was THAT GOOD many people are willing to folk out some gil for it.
Currently what drives the culinary market is leves turn-in from other cooks leveling up. When the pyramid scheme is over, the entire market will stagnate and only a few food items used by top raiders will sell.
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