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  1. #21
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Urthdigger View Post
    The problem is the demand for food ISN'T there.
    I and everyone in the three groups in my FC which raid coil all use food. The demand is there, the problem is the time to craft to meet that demand requires the prices to be charged to be way higher than what most people would pay.

    Adding 15 vit, 16 determination and 10 critical is a very noticeable buff.. Same for the tank food.

    Also - The reasons food doesn't increase DPS by 10-20% (And this is argueble in FFXI, since people want to bring it up.. +~60 attack is not going to be a 10% DD Buff, especially in a raid setting.) is because the content is tuned for 8 people. Not 8 + an extra 1 in effectiveness because of food. Food is meant to give you an extra edge, or cover you in places where your gear may fall short.
    (0)


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  2. #22
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Laryndra View Post
    The demand is there, the problem is the time to craft to meet that demand requires the prices to be charged to be way higher than what most people would pay.
    This is basically what I was trying to say, but I shortened my post up some to try and fit the 1000 character limit (Don't like having to edit my posts afterwards). I was using the word "demand" to mean the number of people who will buy it, meaning those who feel the stat boost is worth the cost. We could lower the price and encourage more people to buy, but that's not possible without actually taking a LOSS on each synth.

    While there are exceptions, like your coil group, most people even in endgame aren't using food, and food use pre-50 is borderline non-existant barring someone just snagging whatever for the xp bonus. For the food market to thrive we either need to have a greater benefit from food so the price will feel worth it, or be able to make food for less time and/or money.
    (0)

  3. #23
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    http://i.imgur.com/Dp4w0P6.png <-- everyone in BG seems to use it.. Most of the other groups I know also do.. But not to argue over that. They need to make it batch crafting to fix the problem. Thats all.
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  4. #24
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laryndra View Post
    Also - The reasons food doesn't increase DPS by 10-20% (And this is argueble in FFXI, since people want to bring it up.. +~60 attack is not going to be a 10% DD Buff, especially in a raid setting.) is because the content is tuned for 8 people. Not 8 + an extra 1 in effectiveness because of food. Food is meant to give you an extra edge, or cover you in places where your gear may fall short.
    Which brings back the point, content at endgame should have been designed for 8 man + 20-25% from food buffs. If instead of 15 vit, 16 det and 10 crit, you had food that gave 40 vit, 45 det and 30 crit.. you would pay a good price for it.
    (0)

  5. #25
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    People aren't using it because it's amazing or anything though, that's the thing. It's used at endgame because we need all the buffs we can get for Coil, because we don't have the iLv 80 gear from Crystal Tower to compensate.


    Food Effects were much more powerful back in 1.0 leading up to Phase 2 of the beta. I'd much rather see the old food effects brought back, like getting +STR and Attack from meats instead of lolSkillspeed and Determination.
    (0)

  6. #26
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Increasing the food buffs and increasing difficulty of content to match provides no net benefit to buffing the food, except you see bigger numbers.
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  7. #27
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    agree with OP. I have all crafts at 50, and I rarely used culinarian because really, it's a huge pain in the ass.

    I'd also like to see them add something to the crafting log to indicate how many items a craft makes, as this is something kinda unique to culinarian (well alchemy too, but that all comes in 3's).
    I decided to make some Finger Sandwiches or something the other day and Iooked at the ingredient list and saw walnut bread. This was followed by rage and cursing.
    So I had to go make the ingredients for walnut bread, completely forgetting things like butter comes and 5's or whatever, and I end up filling my inventory with way more crap then I need. Terrible when your OCD.
    (0)

  8. #28
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laryndra View Post
    Increasing the food buffs and increasing difficulty of content to match provides no net benefit to buffing the food, except you see bigger numbers.
    Er, the net benefit is food is not just desirable, its needed. Even for weaker dungeons, it goes from the current "nice to have" to "wow thats good!".. overall much higher demand for food items, more crafting by cooks, more buying of mats by botanists and fishermen.. its an overall economic boost.
    (0)

  9. #29
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AylaYukihana View Post
    Er, the net benefit is food is not just desirable, its needed. Even for weaker dungeons, it goes from the current "nice to have" to "wow thats good!".. overall much higher demand for food items, more crafting by cooks, more buying of mats by botanists and fishermen.. its an overall economic boost.
    The food is already needed for end game content. As for economic boost, as tedius as it is i have made quite a bit of gil selling Toast and Buttons.. So its still economically feasible.. it just takes -a long time-. The fix should be batch crafting.
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  10. #30
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by cearka View Post
    I'd also like to see them add something to the crafting log to indicate how many items a craft makes, as this is something kinda unique to culinarian (well alchemy too, but that all comes in 3's).
    It... does tell you. Above the ingredients/durability/whatever there will be a number on the picture of the item you are making that indicates how many will be created. Table salt says 6, butter says 5, for example.
    (0)

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