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  1. #11
    Player
    Arakatos's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Arakatos Evereign
    World
    Lamia
    Main Class
    Gladiator Lv 50
    I'm only a lowbie Cul but I think all the time requirements is probably intentional for the most part. Economy needs consumable goods and the fact people are taking the time to make em / lvl 50 Cul to make it themselves / or to buy them etc.. means it's in demand. Don't see what's wrong with the situation
    (0)

  2. #12
    Player
    KupoSan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    43
    Character
    Kupo San
    World
    Sargatanas
    Main Class
    Culinarian Lv 60
    Hey guys! I love cooking to death. I have some issues with the Luminary stats and Materia, but let me put that aside. As far as the recipes go, I don't find them a bother. Sure, there are a lot of materials to gather. But, I think the main problem(s) are the shard cost and the death issue. My take: Reduce the amount of shards it takes or up the quantity produced. As far as the death issue is concerned, I personally think food should be removed when you die. My only reasoning is that will cause more people to run out of food faster so they can buy it from me. :P The whole goal is to *not* die, and this is a death penalty, as well as gear getting damaged.

    So I think everything is fine except perhaps lowering the shard usage or upping the quantity (which maybe can be an additional effect if you get Luminary?). Just my thoughts! Cook on!
    (1)


    "Ku~po!"

  3. #13
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's not just that, I find that food in general has become horribly subpar since phase 2 of the beta. Before then, it was much closer to what FFXI has - lots of variety with different effects for each food type. And more stats were increased as well (e.g. Meats typically gave +STR and +Attack, Sweets INT and Magic Attack etc.)


    Now it's all just +VIT, Accuracy, sometimes PIE and either lolskillspeed, spell speed, determination and crit. Why evasion was removed as a stat is beyond me but of course no more evasion or defense/hp food either (we get +parry though, yay! OOO and +VIT, instead of a direct % of HP).


    Food SUCKS in this game. For an 11+ year old game now I'm amazed that FFXI did a much smarter job of it, with cool little things like SAM benefiting from Rice Balls with the right gear on. (I also hate that FSH in general is borderline useless in this game compared to XI but that's a separate topic).

    Devs dropped the ball on this aspect of the game hard.
    (2)

  4. #14
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Food is so lame in FF14, 4-8% stat increases are pathetic. Try harder SE and at least make foods give 10-20% stat buffs for the high end. Food should damn well be compulsory for end-game content AS well as being highly desirable for everything else.
    (1)

  5. #15
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    ^ you've kinda got it reversed. High end food is supposed to have low percentages because of higher base stats. But again this isn't FFXI where a Bard can throw up Minuet to dramatically boost your base attack in order to really abuse stuff like Yellow Curry. Low end food should have much higher values with lower caps, but also worthwile stats to begin with. I'm still confounded as to why they did the revamping of every food back in phase 2. Was direct attack/magic attack food too good in the new system? Why was evasion removed as a stat entirely?!
    (0)

  6. #16
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Really they should just make food craft in batches, similar to how it is in XI.
    EX: x10 the current mats for x10 the food.

    That being said I think the EFFECTS of food are good as they are. They are still pretty much required for end game raiding, and they are balanced in that they increase several stats by 4-7% rather than increasing one by 21%. I dont think they should persist through death (giving cooks a viable market, and more incentive not to die). My only problem with it is i have to spend hours crafting food in order to make enough for my whole raid.
    (0)


    Need somethin' made?

  7. #17
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Food actually did craft in batches back in 1.0, though it was a bit excessive in some cases.
    (0)

  8. #18
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arakatos View Post
    stuff
    The problem is the demand for food ISN'T there. Due to the time and resources expended to make a piece of food, food is rather expensive even if sold at-cost. Most players don't consider this cost worth it.

    This is a factor of three things: The price is obviously one, but the other two are the low amount that each stat is increased, plus the fact that the stat increases are often ones that don't grant a direct and noticeable increase.

    The main market for food is tanks (As the VIT that all foods give IS a direct and noticeable increase) and crafters (As they need the bonus from food just to hit the requirements to craft certain items). Unfortunately, that means a lot of the market just plain doesn't exist.
    (0)

  9. #19
    Player
    Dangeru's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Gota Zhwan
    World
    Exodus
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Astarica View Post
    I think food should persist through death, or at least make HQ food persist through death. The effort involved to make them isn't too bad if they didn't vanish the moment you die.
    I really like the idea of high quality food giving extra features like persisting through death instead of just marginally better stat bonuses. Quality-of-life bonuses to food and equipment is worth putting down extra gil for versus normal quality stuff.
    (0)

  10. #20
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    I think one viable option will be:

    - You craft one pie/toast/sandwich and get x3/x4/x5.

    The market will be full of foods, but i can choose waste my time collecting mats to craft foods knowing one of them have more use.
    (0)

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