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  1. #41
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Naunet View Post
    RNG is not difficulty; RNG is only frustration.
    Can I like this post 20 more times? I don't think the FFXI players understand it yet.
    If you get two or three crafting classes to 50, along with the rest to at least 15 to get all the necessary skills to easily HQ items, your character should be "skilled enough" to "easily" HQ things. Of course a level 15 robe should be piss easy for a Grandmaster (level 50) Weaver! A two star robe should be pretty simple for a Weaver who also is a Grandmaster in Carpentry, Alchemy, and Goldsmithing!

    And to say the market is "flooded" with HQ is false. Maybe if you only focus on the high level gear, but when I go looking for HQ crafting tools, chances are maybe one being sold for 10x the NQ. And this is on a Legacy server, no less. The demand is there, you just refuse to look for it.
    (1)

  2. #42
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    I think the real issue is they have made it too easy/quick to level the Crafting Jobs. Specifically the fact that you can just buy HQ's for the "Triple Turn In Leves". I personally do not believe players should be rewarded with a 200% Bonus for buying their HQ turn-ins.

    I think it should be a little harder to level the Crafts and players should have to craft their own HQ's for Leves and Guilld Quests. (Buying HQ mats is ok, just the finished item should be self-made imho.)

    Here's a post I made about it which got mixed reviews: http://forum.square-enix.com/ffxiv/t...Made-HQ-Items.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  3. #43
    Player
    SynMaris's Avatar
    Join Date
    May 2012
    Posts
    164
    Character
    Syn Maris
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I just wish people would set the prices for HQ higher than NQ, hate seeing NQ items the same price as HQ, HQ at least you have to sit there and put some sort of effort as opposed to faceroll quick synth.
    (0)

  4. #44
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Yes you can 100% HQ anything. But not just anyone with all crafts at 50 from leve can do it. You need a decent ammount of triple and quad melds. That is all RNG. Anything lvl 55 or less you can do without.
    (0)

  5. #45
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The amount of QQ is RIDONCULOUS!
    (2)


  6. #46
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    I would even say it's RIDONHQULOUS!

    Anyone? Anyone?

    HQing is a lot easier now, but I'm still making a good chunk of gil just form mid-level/upper-level HQ pre-endgame equipment. Certain stuff sells for 15k+ on my server.

    Anyway, I *really* hope 2.1 housing items will make crafting more challenging, useful, and lucrative. I wonder if there will be HQ furniture, and how that would work????? o.o
    (5)

  7. #47
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This is basically a reason why I'm not so worried about crafting or gathering atm. There's no shortage or need of crafters or gatherers. Everyone can do it w/o a problem. It tells you much about "being rewarded" in this game.

    Also, why craft if most of the stuff you can get through quest and dungeon runs?
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  8. #48
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elkwood View Post
    This was the point of the crafting system to make HQ not so random. Once you have the abilities/gear and know the pattern HQ is easy it is supposed to be.
    I think the system in 1.23 was good. It was not so random like at the beginning of the game, but still a bit random to get a HQ not too easy.
    In 1.23 the chance for HQ started to raise after the quality reached 300. 0% chance for HQ if quality was 299 or lower, 1% chance for HQ if quality was 300.
    It was no problem to get HQ if all mats were HQ, but the difficulty for HQ increased with each NQ mat and it was very risky to try a HQ craft with only NQ mats.
    All mats NQ started with quality 0, all mats HQ started with quality 500. You needed quality 1000 for 100% HQ chance.
    (1)

  9. #49
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    141
    Huh, all I've seen is a flood of undercut regular gear. *shrugs*
    (1)
    Tell Square Enix how you feel about their Customer Service. Their survey link is found here: http://tinyurl.com/SquareEnixSurvey

  10. #50
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Davorok View Post
    I think the real issue is they have made it too easy/quick to level the Crafting Jobs. Specifically the fact that you can just buy HQ's for the "Triple Turn In Leves". I personally do not believe players should be rewarded with a 200% Bonus for buying their HQ turn-ins.
    Selling those HQ's is a very simple way for crafters to make money. OH, but there's no money in crafting, right? Silly me.
    (3)

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