
Originally Posted by
ChaozK
This might be an obvious question but is this sim taking the Dmg and Speed buff of Greased Lightning into consideration? I also see no bootshine or true strike.
I realize that this is a potency per second sim but bootshines damage for example is higher than snap punch due to the guaranteed crit. That raises the question if a pps sim is a good way to determine MNK strength to begin with.
Hi! PPS scales linearly with gear from stats, so it is a good representation of actual DPS.
And yes, if you go down the sim you'll notice that attacks get faster (from ~2.45 sec GCD to 2.08 sec GCD), so GL is being accounted for.
The reason there are no BS - Bootshines is because ID does more damage, and from a damage perspective the priority list would rather ID more often rather than TRUE or BS for damage.
If I turn off ID/FR, then it will go back into more BS's.
It will never do TRUE because it doesn't have a sub 2.0 GCD.
EDIT:
a good example of this are these two lines:
Code:
[1651] : SP - Snap Punch - Boss - (301.87)
[1859] : DK - Dragon Kick - Boss - (377.34!)
You'll notice the timestamps are 1859-1651 = 208 (2.08 sec) apart, different from the base GCD of 2.45 seconds (sorry I guess I should've pasted base numbers).
Snap punch also has a potency of 301.87, which is 180 * 1.21 (GL3) * 1.1 (DK) * 1.1 (Twin) * 1.2 (BfB) * 1.05 (fists of fire) = ...332.06...crap
Hrm! You might be onto something here. I don't think DK had expired by then so imma go check to see why its not picking up either twin or DK for damage.
EDIT2: hahaha, I suck, I never once accounted for twin strikes >.<
EDIT3: the damage has been fixed =) but for now, please check the above for rotational errors or other damage problems, thanks!