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  1. #61
    Player
    Crevox's Avatar
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    Crevox Shadeseer
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    Hyperion
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    Arcanist Lv 70
    I have forwarded the proper ports to get a better DL speed from the patcher. It didn't work.
    Then you didn't do it right.

    Also Folks if you are having issues Downloading the patch and you dont like to torrent it (which is very fast) check out this site it is a direct DL of the patches.

    http://tehkrizz.net/FFXIV/downloads.php
    It's against Final Fantasy XIV rules to download patches through other means than the downloader, and posting links is probably worse.
    (0)

  2. #62
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Icehunter View Post
    If you installed at launch and did all updates, these are all the updates:

    D2010.09.18.0000 5.2mb
    D2010.09.19.0000 423mb
    D2010.09.23.0000 6.58mb
    D2010.09.28.0000 17.9mb
    D2010.10.07.0001 18.3mb
    D2010.10.14.0000 18.5mb
    D2010.10.22.0000 18.8mb
    D2010.10.26.0000 18.8mb
    D2010.11.25.0002 239mb
    D2010.11.30.0000 6.6mb
    D2010.12.06.0000 6.82mb
    D2010.12.13.0000 251mb
    D2010.12.21.0000 7.2mb
    D2011.01.18.0000 9.5mb
    D2011.02.01.0000 11mb
    D2011.02.10.0000 11mb
    D2011.03.01.0000 73mb
    D2011.03.24.0000 103mb
    D2011.03.30.0000 103mb
    D2011.04.13.0000 325mb
    D2011.04.21.0000 327mb
    D2011.05.19.0000 328mb

    Total: 2.23gb

    If you do a fresh install, the following are ALL you get:

    D2010.09.18.0000 5.2mb
    D2010.09.19.0000 423mb
    D2010.11.25.0002 239mb
    D2010.12.13.0000 251mb
    D2011.05.19.0000 328mb

    Total: 1.21gb

    Where is my other 1.12gb?

    Last thread I posted this in got locked, I hope SE does not lock this one

    Anyone who played FFXI or XIV's dat system knows the answer to this.

    The .Dat Files that are used to store data for the game encorporate huge chunks of graphics for the game into one singular semiencrypted file. a .dat file.

    Each .dat file houses different chunks of graphics. One .dat could house all of the UI icons used for status effects. One could house all the animation skeletons and pathings. One could contain all of the textures used for the environment.

    As such if even one small change is made to this file it must be updated. SE doesn't currently have a system that can unpack, update, repack these files on the fly on your desktop when you patch so you have to download the entire file even if only one small texture out of 100's of possible textures packed in is changed.

    When they add a new status? The dat file that houses all the status icons is gonna be updated.
    When they add a new class? the dat that houses all the class icons for the UI is going to be updated.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #63
    Player
    Crevox's Avatar
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    Mar 2011
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    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cairdeas View Post
    Anyone who played FFXI or XIV's dat system knows the answer to this.

    The .Dat Files that are used to store data for the game encorporate huge chunks of graphics for the game into one singular semiencrypted file. a .dat file.

    Each .dat file houses different chunks of graphics. One .dat could house all of the UI icons used for status effects. One could house all the animation skeletons and pathings. One could contain all of the textures used for the environment.

    As such if even one small change is made to this file it must be updated. SE doesn't currently have a system that can unpack, update, repack these files on the fly on your desktop when you patch so you have to download the entire file even if only one small texture out of 100's of possible textures packed in is changed.

    When they add a new status? The dat file that houses all the status icons is gonna be updated.
    When they add a new class? the dat that houses all the class icons for the UI is going to be updated.
    This is really wrong, but... good try?

    I already explained the reason for this, and the files for the game aren't encrypted into a single .dat (even for similar things). They're spread across MANY dats, which is why patching FFXI took so long (you'd download tons of tiny files, and you'd end up patching 30000+ files). FFXIV downloads patches compressed, and then just extracts them over all the files that need to be updated, which saves a lot of time (and you're downloading one file versus 10,000).

    You can just go look at the game folder to see this. My data folder has over 110,000 files (this is not "semi-encrypted into a single .dat file").

    I have no idea where you got this idea.
    (2)
    Last edited by Crevox; 05-25-2011 at 01:59 AM.

  4. #64
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    Quote Originally Posted by Crevox View Post
    You need to forward your ports set in the ffxivconfig.exe in your router. uTorrent uses upnp, the FFXIV downloader does not. You have to forward the ports if you want good download speeds, otherwise you're stuck with uTorrent or HTTP links.
    Duh, many of us have reported how open ports, DMZ, etc. don't do anything for official patcher. While most of the people may not know about port forwarding, etc. it's widely know that even setting ports up doesn't work for most people.

    Bad internet? I can download at 650kBps, switch to official patcher and it will stay at 12kBps.


    And of obviously we see that the current patching process is "optimized" for installing from scratch. Dumb as that is, for most of us 300MB is peanuts, except for the broken patcher.
    (0)
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  5. #65
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    Quote Originally Posted by Cairdeas View Post
    SE doesn't currently have a system that can unpack, update, repack these files on the fly on your desktop when you patch so you have to download the entire file even if only one small texture out of 100's of possible textures packed in is changed.
    Sad part is, grabbing two files A and B and generating a third file that contains only the differential info and can be applied on A to produce B has been around for many many years.
    (0)
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  6. #66
    Player
    Punainen's Avatar
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    Gridania
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    Punainen Drak
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    Sargatanas
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    Thaumaturge Lv 90
    Quote Originally Posted by Ilean View Post
    I think the point is that every previous update has been just as big as the latest one.

    The sad part isn't that we have to download redundant data, but that the patcher is crap and they don't care to fix it.
    If you DIDNT have to download redundant data, then reinstalling would be like updating FFXI... Install it now, play in two days when it finishes downloading several years worth of updates. You get redundant data so new folks don't have to spend an effing AGE getting outdated files.
    (0)

  7. #67
    Player
    Punainen's Avatar
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    Punainen Drak
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    Sargatanas
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    Quote Originally Posted by Ilean View Post
    Sad part is, grabbing two files A and B and generating a third file that contains only the differential info and can be applied on A to produce B has been around for many many years.
    I'd rather not have all that extra space being needlessly taken up on my comp.
    (0)

  8. #68
    Player
    Chrees's Avatar
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    Gridania
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    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Crevox View Post
    This is really wrong, but... good try?

    I already explained the reason for this, and the files for the game aren't encrypted into a single .dat (even for similar things). They're spread across MANY dats, which is why patching FFXI took so long (you'd download tons of tiny files, and you'd end up patching 30000+ files). FFXIV downloads patches compressed, and then just extracts them over all the files that need to be updated, which saves a lot of time (and you're downloading one file versus 10,000).

    You can just go look at the game folder to see this. My data folder has over 110,000 files (this is not "semi-encrypted into a single .dat file").

    I have no idea where you got this idea.
    I'm glad at least someone here understands how it works. The three largest files in my FFXIV folder are 16, 33.9 and 47.5 MB, the rest being much smaller, so that right there is enough to throw the "when they change one small thing, they have to replace a giant 300+ MB .dat file" theory. Plus a little hex editing in the patch files would be enough to know what's going on behind the scenes, but I haven't done any of that myself...of course not.

    Now, what I don't understand is why they can't make separate files for different update paths. I know of a lot of other games that do this as well. Say we're on 1.17a and need to upgrade to 1.17b. They should make a small ~1 MB file (since 1.17a was apparently ~327 and 1.17b ~328 MB) available for those people, as I'm sure the vast majority of players updating would be going from 1,17a to 1.17b anyway. For people on a version prior to 1.17a, they would have to suck it up and download the large update because they can't accommodate everyone, but again, they would most likely be in the minority, so it's really not that big of an issue.

    This would make patch day a much smoother process, yet still keep the large catch-all files available for those reinstalling or updating from a much older version. But hey, I'm no programmer. Maybe this wouldn't be possible for them, so who knows?
    (0)
    Last edited by Chrees; 05-25-2011 at 09:19 AM.
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
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    ^My favorite signature but minus the Bayohne part.

  9. #69
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    Quote Originally Posted by Punainen View Post
    If you DIDNT have to download redundant data, then reinstalling would be like updating FFXI... Install it now, play in two days when it finishes downloading several years worth of updates. You get redundant data so new folks don't have to spend an effing AGE getting outdated files.
    Doesn't have to be that way, they could send you each differential patch as needed for a reinstall too.

    I'd rather not have all that extra space being needlessly taken up on my comp.
    What extra space? The file you had gets patched into an updated one, the result in disk space is exactly the same except that you only downloaded i.e. 10MB instead of 330MB.
    (0)
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  10. #70
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    Mar 2011
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    You have got to be kidding me. What a waste of space this thread is.

    1) We are redownloading stuff we already downloaded. Who cares! SE, please fix all other things, add all other features, and add more content, before even considering wasting time on saving us 10 minutes of download time.
    2) We have only had 300 MB of patch data. Who cares! Does the amount really matter? Have you not been in game and seen the changes? Are you upset that the changes we have fit in 300 MB? Have you seen new content added and are surprised now to find it really wasn't? Seriously, if you are going to complain about lack of updates, then talk about the lack of updates and forget about how much HDD space it takes up.
    (0)

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