Quote Originally Posted by Icehunter View Post
If you installed at launch and did all updates, these are all the updates:

D2010.09.18.0000 5.2mb
D2010.09.19.0000 423mb
D2010.09.23.0000 6.58mb
D2010.09.28.0000 17.9mb
D2010.10.07.0001 18.3mb
D2010.10.14.0000 18.5mb
D2010.10.22.0000 18.8mb
D2010.10.26.0000 18.8mb
D2010.11.25.0002 239mb
D2010.11.30.0000 6.6mb
D2010.12.06.0000 6.82mb
D2010.12.13.0000 251mb
D2010.12.21.0000 7.2mb
D2011.01.18.0000 9.5mb
D2011.02.01.0000 11mb
D2011.02.10.0000 11mb
D2011.03.01.0000 73mb
D2011.03.24.0000 103mb
D2011.03.30.0000 103mb
D2011.04.13.0000 325mb
D2011.04.21.0000 327mb
D2011.05.19.0000 328mb

Total: 2.23gb

If you do a fresh install, the following are ALL you get:

D2010.09.18.0000 5.2mb
D2010.09.19.0000 423mb
D2010.11.25.0002 239mb
D2010.12.13.0000 251mb
D2011.05.19.0000 328mb

Total: 1.21gb

Where is my other 1.12gb?

Last thread I posted this in got locked, I hope SE does not lock this one

Anyone who played FFXI or XIV's dat system knows the answer to this.

The .Dat Files that are used to store data for the game encorporate huge chunks of graphics for the game into one singular semiencrypted file. a .dat file.

Each .dat file houses different chunks of graphics. One .dat could house all of the UI icons used for status effects. One could house all the animation skeletons and pathings. One could contain all of the textures used for the environment.

As such if even one small change is made to this file it must be updated. SE doesn't currently have a system that can unpack, update, repack these files on the fly on your desktop when you patch so you have to download the entire file even if only one small texture out of 100's of possible textures packed in is changed.

When they add a new status? The dat file that houses all the status icons is gonna be updated.
When they add a new class? the dat that houses all the class icons for the UI is going to be updated.