

Because it is it's own separate team and when it's finished, it's finished. They don't have to wait on anything other than the date they implement it. AH /=/ Content. It's a market system. It doesn't have anything to do with Battle, Company, Story, or Side missions.Different teams work on battle than work on Company do they not?
There is a battle team. It's currently working on battle. There is a hold on content that will use battle. Why are we accepting there won't be a hold on content that will use the AH? Where is the logic?
I'm not a game designer so explain it to me other than saying "there's more than one team."
I know that. I said it myself multiple times.


Except all those things produce new items - and new items will need to be listed on the AH.Because it is it's own separate team and when it's finished, it's finished. They don't have to wait on anything other than the date they implement it. AH /=/ Content. It's a market system. It doesn't have anything to do with Battle, Company, Story, or Side missions.
So while teams may be creating new content and new items, why are you guaranteeing they will implement rather than wait for Auction House?
Anyone can answer. Not just you two. Someone must know.


And I'd like to add...
There is no "Auction House" team. You are both still pretending that 1 team working on Auction House does not equal 1 team not working on some other thing that might be more important or useful or easier to implement or faster.
I'm done repeating. Please answer some of my questions.
actually read our replies you twit. a games economy is a different beast then a games battle system. Similar to a cake maker and a fry cook. You not going to a sushi bar to order a cake..... and you wouldn't order a burger from a bakery. Learn to get with the program and look this up, any college as this info online.And I'd like to add...
There is no "Auction House" team. You are both still pretending that 1 team working on Auction House does not equal 1 team not working on some other thing that might be more important or useful or easier to implement or faster.
I'm done repeating. Please answer some of my questions.


If there were someone working on an AH, yes, there would be. It's the same people who would be working on the current market system. If one team is working on better functionality on the market wards or creating an AH, it wouldn't take away from anything else because they were not there to begin with.And I'd like to add...
There is no "Auction House" team. You are both still pretending that 1 team working on Auction House does not equal 1 team not working on some other thing that might be more important or useful or easier to implement or faster.
I'm done repeating. Please answer some of my questions.
You're a smart girl/guy. You can't figure it out? Yoshi even said himself he still divides the development team up to focus on their respected areas of content and/or systems as Tanaka did. The only thing that was lacking was communication. Between each other and especially the community.
So, while collecting what the players want most between all of the systems and potential content, they are taking advice on what each team should focus on. AH low in the polls? That doesn't mean the team in place for developing that goes anywhere else. That's just a hint that they should be working on ward functionality before creating new market systems.


No kidding. That team would either be a team previously "the market ward" team or made up of new individuals working on other teams - blah blah blah - so in other words this "AH Team" would not be working on something else. As I said. They have to come from somewhere. They have to stop or finish something. They aren't just magicking up new teams from thin air.
Except one could take 2 months and 1 could take a whole year to implement. We could not have a search feature and the wards could be crashing every 20 minutes. Instead, this "team" is fixing all that. You say this is a good thing or a bad thing? Market Ward functionality does exist because this team did not transform into "Auction House Team: ASSEMBLE!" They did the job they were originally assigned. So far we're on the same page.
Figure what out? That there are separated teams? No, I think I proved that I understand that well.You're a smart girl/guy. You can't figure it out? Yoshi even said himself he still divides the development team up to focus on their respected areas of content and/or systems as Tanaka did. The only thing that was lacking was communication. Between each other and especially the community.
There was no team in charge of developing one. An AH doesn't exist and until that poll there would be no reason to make an AH or have a team that develops an AH. You just said we're talking about the Market Ward team. They would stop working on the Wards, or divide their efforts, and be working on an Auction House. I thought we just established that.So, while collecting what the players want most between all of the systems and potential content, they are taking advice on what each team should focus on. AH low in the polls? That doesn't mean the team in place for developing that goes anywhere else. That's just a hint that they should be working on ward functionality before creating new market systems.
You don't answer why implementation of new gear & recipes would or wouldn't be on hold while an entirely new system of how to process and transfer said "new content" between players was being developed. That is why we haven't had any new content that involves battle - what leads you to believe this would be different with items?
What makes items different? I'm not a programmer, but I appreciate you think I'm smart so lay it on me.
I know I can wrap my brain around it if someone tries to explain it.


First of all, this is an extremely silly question, but here is your answer. Implementing a market system (this includes an AH) after the implementation of items is doing things backwards. Why would you produce goods with no game plan as to how to distribute them? One is more relevant than the other and that's not the items. It's how it's distributed.You don't answer why implementation of new gear & recipes would or wouldn't be on hold while an entirely new system of how to process and transfer said "new content" between players was being developed. That is why we haven't had any new content that involves battle - what leads you to believe this would be different with items?
What makes items different? I'm not a programmer, but I appreciate you think I'm smart so lay it on me.
I know I can wrap my brain around it if someone tries to explain it.


Isn't that what I'm saying?First of all, this is an extremely silly question, but here is your answer. Implementing a market system (this includes an AH) after the implementation of items is doing things backwards. Why would you produce goods with no game plan as to how to distribute them? One is more relevant than the other and that's not the items. It's how it's distributed.
Items would be on hold in favor of working on their method of distribution.
That's the same as saying "content" will be on hold until their is a working Auction House.
I swear that's what I've been saying this whole 30-page, long time.
Dragged on and on by the incessant rambling of someone I won't name and my inability to ignore them.
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