Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 77
  1. #41
    Player

    Join Date
    Mar 2011
    Posts
    543
    I would like all leve's in a certain area to be listed when you sign up for them. Also, I think options would be nice as well. Such as reward:SP, reward:Guild Points, reward:Gil. The addition of new leve's would be appreciated and leve's for higher ranks please.
    (1)

  2. #42
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i'd also like all leves to show up every time, that way no one is abandoning them. also i would love it they get ride of the adventure guild(or just use it for picking up factions if need be, or somehting) let us pick up all the quests at the crystal they are being used at. it skips the process of going there, if u have a static with all the same leves u don't even need go there and saves time and anima( since anima is not enough for any normal player, even the casual) though nother suggestion get ride of anima, just make specific crystals only portable to, basically the ones that set u dead center of everything, rather then if u run u gotta run from 0 on the ruler to 12.
    (0)

  3. #43
    Player

    Join Date
    May 2011
    Posts
    3

    SQUARE

    There shouldnt be any limit on these quests. You realy expect us to grind the whole time? Thats boring! Make more Leves and take out the restrictions. You're making the same mistakes previous rpgs have made. Stop trying to be so different and just make a fun MMORPG. Also it takes forever to run everywhere. can't you make the characters run faster or something? We appreciate your hard work, The game LOOKS amazing.
    (1)

  4. #44
    Player
    Aketo's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Nalina Rei
    World
    Balmung
    Main Class
    Miner Lv 90
    I would have to agree that Guildleves are pretty boring and I do not care for the long reset on a restricted amount every 36 hours.

    The thing that bugs me I hate the repetitive nature of the leves so much that I avoid groups with people just so I can rush through them as fast as possible as they come off as almost like a job I mean real boring to say the lease.
    Not that I can't party i do enjoy partying when I can if I can find people to party with to leve link or share leves but still its pretty boring and time consuming to get a group gathered assuming i can find people that want to join up.

    Which leaves me a a mental standing that I might as well rush through the leves instead of group up because people tend to tell me how to play a certain way with a certain job in a a guild leve especially ones that are rewarding marks for another job so we can get through it faster.

    Which makes grouping painful to be told what you can do and be rush which in most cases doesn't even allow me to walk away from my computer screen without consequences.

    Not to say I have not had good experience partying but they have been few and far between to say the lease.

    Which in the end I take the sp lost and go by myself to get things done faster and since I can't stand grinding on mobs that give a 1/3 or less sp in most cases that's all I do which makes for a very slow and painful leveling experience, unless I can stomach grinding crafting,gathering grinding or spend a few hours assuming people are at the camps doing behests.

    So while I am very social I find gathering a group up that won't tell me how to play and what to do when I trying to level up while trying to enjoy myself time consuming or at best hard to find.

    While I have found good groups i tend to avoid the headache all together, otherwise I do tend to grow tried of coming back in to the lack luster leves every roughly 36 hours to what feels like a repetitive almost chore like task to try to progressive be it only a bit.
    (0)

  5. #45
    Player

    Join Date
    Mar 2011
    Posts
    140
    My opinion:

    1) Make leves solo oriented with same or slightly better rewards with the ability to GA them. This gives the players who want to play solo the option to do so. It also gives battle classes a means of getting leve rewards and some gil in their pockets.

    2) Make large parties worthwhile for those who want to SP by grinding by adjusting SP for the number of party members. You would give a bonus toward SP based on the number of players in the party rather than leve linking. Base the bonus off of the level differential between the mob and the highest level member in the party so you can avoid leeching parties and leave the leves completely out of the equation.

    You give the solo players something to do on their own during non peak times and the party oriented people a reason to grind on the side rather than auto-failing the battle leve system. If people want to do both they can but if your group falls through you always have the solo leves to do on your own if you want.

    They might also want to offer "bounty hunting" tasks through the battle class guilds. Both group and solo oriented ones could be done and the reward might be more then the normal faction points (ie.25-50) and could involve hunting a particular type of mob or hunting down a particular mob to bring back some sort of drop that mob has for the solo players or could range all the way up to hunting a free spawning mid or upper level NM for parties.
    (3)

  6. #46
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Yes, let's just make leves ridiculously accessible so everyone can get to 50 within a few days solo so you can go back to playing that ridiculous <insert latest lame MMORPG that copies WoW>. [/sarcasm] If you're a casual player as you claim to be, the 36hr time limit and being able to solo 8 leves at any one time is more than suitable for your ilk.

    The only guildleves they should release now are ones that reinforce group play so that people will inevitably group more often instead of lolsolo.
    (0)

  7. #47
    Player
    Aketo's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Nalina Rei
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Dragon View Post
    Yes, let's just make leves ridiculously accessible so everyone can get to 50 within a few days solo so you can go back to playing that ridiculous <insert latest lame MMORPG that copies WoW>. [/sarcasm] If you're a casual player as you claim to be, the 36hr time limit and being able to solo 8 leves at any one time is more than suitable for your ilk.

    The only guildleves they should release now are ones that reinforce group play so that people will inevitably group more often instead of lolsolo.
    While grouping is a good way to reinforce working together getting to rank 50 solo shouldn't take 5 times as long as a person that can get in a good level group every leve reset.

    The way you make it sound is that we could easily level to 50 in a few days is ridiculous at best.

    Even a dedicated person doing leves everyday with groups will not reach 50 for at lease 1-2 months give or take if you factor in fatigue, so your statement is about as unrealiztic as it can get.

    I say as it stands groups are far better rewarded then solo anyways you make it sound like we want to be able to solo and never party up which some do enjoy the quiet and being able to go at their own pace, while others only wnat to group when they have the time to find a group.

    As for making the game more accessible its always a start I am sure no one here wants to make it another wow clone however your response makes me thing you would prefer that people be driven away instead of being given options to level up.

    I mean soloers should at the very lease be able to get at lease 75% the sp that groups do I am certain we do not even get that now considering the limits on the amount of leves and sp as it is.

    As it stands groups are far better rewarded exp wise right now and you would like to make it even more group driven its seems to me you would be more happy if the game was exactly like final fantasy XI.

    But even that game was changed because people asked for it so SE has made it easier to get closer to max level for jobs solo even in that game with recent changes.

    Again I am all for partying but you also have to remember not everyone has the time every reset to find a solid leve group to do leves with in a timely manner as it stands most have to do it solo in the time given.

    I would hate to see elitist people with the group or bust mentality win the day with the developers as a whole as it stands soloers are already far behind the leveling curve and essentially punished, yet you still feel threaten that soloers could possible possible cap a job a few weeks or a month after you as being bad?

    I say he more that reach level cap the more people that you'll have for NM and dungeons but if you had it your way only a few people with time to burn would be fortune enough to reach the level cap and to me that doesn't seem like a very health way of thinking with the game in the state it is.
    (1)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Aketo View Post
    While grouping is a good way to reinforce working together getting to rank 50 solo shouldn't take 5 times as long as a person that can get in a good level group every leve reset.
    Actually, you're right. It should take ten times as long. No, seriously. Rift, Age of Conan, WoW, and every other casual game out there, you can get max-level within a month at least. Then you're just stuck playing endgame because your journey is OVER. There's no more journeying, it's just raid after raid - sooner or later you'll just be logging in because your group is whining.

    The way you make it sound is that we could easily level to 50 in a few days is ridiculous at best.
    I made it sound like nothing, quit making ASSumptions.

    Even a dedicated person doing leves everyday with groups will not reach 50 for at lease 1-2 months give or take if you factor in fatigue, so your statement is about as unrealiztic as it can get.
    I have no problem getting rid of fatigue, it's pathetic (how ironic now that it is a casual player complaining about fatigue, what's the matter? you finally realized that what SE said was a pro-casual feature is in reality anti-casual? I really came to like it because the one group it would destroy was the very group that originally embraced it!); however, I would say considering the current cap at 50 warrants getting there to be two-three months group time. If FFXI is any indication, they're going to raise it to 75 if/when the first expansion pack comes out. Then they can adjust making getting to 50 being easier.

    I say as it stands groups are far better rewarded then solo anyways you make it sound like we want to be able to solo and never party up which some do enjoy the quiet and being able to go at their own pace, while others only wnat to group when they have the time to find a group.
    I made nothing sound like anything, ASSumptor. The fact is, the more soloable it becomes, the more you appeal to the lowest-common denominator. I don't want to play a game where the target is endgame instead of the journey.

    As for making the game more accessible its always a start I am sure no one here wants to make it another wow clone however your response makes me thing you would prefer that people be driven away instead of being given options to level up.
    Yes, I'd rather see FFXIV fail than for it to succeed when you consider WoW a success. I don't want to play a game where the journey isn't the goal itself. That's why I was here since Alpha - Tanaka may not have been that good of a producer, but he had a vision that deserves respect and admiration; he at least had a vision where the main goal in the game would be exploration, not just endgame.

    I mean soloers should at the very lease be able to get at lease 75% the sp that groups do I am certain we do not even get that now considering the limits on the amount of leves and sp as it is.
    Soloers shouldn't even get but 50% progress of what a group can do, anything beyond that makes groups inefficient.

    As it stands groups are far better rewarded exp wise right now and you would like to make it even more group driven its seems to me you would be more happy if the game was exactly like final fantasy XI.
    At least in FFXI pre-Abyssea, getting to 75 was a journey for most people that deserved respect and praise. In WoW, Rift, AoC, CoX, CH, and every other game out there that has high-rate soloable exp, there is NO journey. I've played them all; the only ones to come close were Age of Conan and Aion.

    But even that game was changed because people asked for it so SE has made it easier to get closer to max level for jobs solo even in that game with recent changes.
    Yeah, and once Abyssea came out, people started quitting altogether. There was no longer any pride for us unless we leveled every class possible. There was no journey anymore with people just joining Abyssea parties 1-75.

    Again I am all for partying but you also have to remember not everyone has the time every reset to find a solid leve group to do leves with in a timely manner as it stands most have to do it solo in the time given.
    As I said, if you are a casual player, the current limit is more than enough for you. If it were reduced so that you could do a leve every 2hrs, casual players would still be a bunch of whiny brats because they wouldn't be able to take that extra time to get 50 at the same time, and demanding leves to be nerfed.

    I would hate to see elitist people with the group or bust mentality win the day with the developers as a whole as it stands soloers are already far behind the leveling curve and essentially punished, yet you still feel threaten that soloers could possible possible cap a job a few weeks or a month after you as being bad?
    I just started over three days ago. It is absolutely ridiculous how easy anyone can get to 20 within a few hours of playtime. That in itself shouldn't even be remotely possible.

    My 2nd biggest problem is that the casual playerbase is full of hypocrites. That just because you have a life, that you play less, that you should somehow get special treatments. MMORPG is the only genre that has that problem, amazingly, and it's because the casual base has absolutely no understanding of how the MMORPG genre was intended for those with a lot of time on their hands. If you want EZmode grinding, go Gameshark whatever the latest RPG you're playing is. Otherwise, just enjoy the fucking journey. I'm not against soloing, I'm against it being anything remotely as easy as grouping.

    I say he more that reach level cap the more people that you'll have for NM and dungeons but if you had it your way only a few people with time to burn would be fortune enough to reach the level cap and to me that doesn't seem like a very health way of thinking with the game in the state it is.
    I don't give a shit about the level cap. We're playing as adventurers/mercenaries in the world of Eorzea and Vana'diel, not as a job whose only goal is to get to cap only to raid and all that.
    (1)

  9. #49
    Player
    Aketo's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Nalina Rei
    World
    Balmung
    Main Class
    Miner Lv 90
    You know what I am far from angry and I am far from a casual player but you seem think that people that do not have any real life obligations that can form groups in game and play 12 hours or more should be rewarded the most.

    Which I can say time should give you more rewards but even if I spent that amount of time in game but solo I would have so much less to show for it so even right now its still more party oriented then solo oriented but your not happy dragon.

    It is a real shame you come off with such anger and hostility to other mmos, I mean I not asking it to be just like that but its clear if you had it your way we would grind all day in parties and remove any ability that a single playing soloer would ever have.

    Having played Final Fantasy XI I know that the game you mentioned for years is this one and you must have very fond memories playing it otherwise you wouldn't be so hostile to soloers in general or supporting the level system as it is.

    I suppose there is no point in arguing with you, as it's like talking to person that is too set in their ways to even see the other side of the coin.

    But I can tell you I disagree with the leve system on many levels espeically for soloers in Final Fantasy XIV and believe me while groups are enjoyable I prefer not to go back to Final Fantasy XI's idea of try to form groups that take 5 hours up to 2 weeks at times becasue a person lacks excactly what the group wants.

    No thank you Dragon, that kind of attitude I can live without for any future game Final Fantasy or otherwise, I love playing with others but not to the point I am spending hours standing around or making little progress while I wait because I am not exactly what someone else wants.

    Perhaps you enjoyed that and still enjoy that challenge but I can tell you that leveling will not always be the only thing to do in this game.

    If you think we should make a game take months or years for someone to get one or a few jobs to max level then you really must think the levelnig is that great or you really hate people in general because as it stands right now it is one of the slowest nad most boring grinds in any mmo I have ever played.

    I can say that I had more fun in Final Fantasy XI then I do there, as the game mechanics are boring and everything right now is a long slow grind which is because everything was rushed and SE wanted to make it slow because there was no end game things other then side stories and NM for the most part to do.

    If it wasn't bad the DEV team wouldn't be revamping the combat and crafting systems but I guess you are more then content enough with it all and sadly your not a person that will be happy with any changes, as come off as a person that would prefer the game stay the way it is or make it even more HARDCORE by making it parties only period.

    Which I can tell you a great many would disagree with you in a heartbeat.

    As for getting to rank 20 anyone that can get in behest that are full yes will get there in a few hours but most are luck to do that and most spend their time trying to just level up at a much slower pace I know I even had a hard time getting several jobs to rank 20 after 2 weeks.

    After 20 and horizon the game gets real slow and even after rank 24 it slows down considerably while behests are nice they become harder and and harder to rank up, later on it gets harder to get people to join at all later camps.

    I can tell you its not a nice scaling the demands to rank up past 24 get outrageous but go ahead and say that its too easy as it is and I'll keep laughing to myself how much you seem to lack understanding how mispositioned the required exp is need to rank up past 24.

    Also if you want to know why wow and other MMO games that allow and even reward soloer is so good is because they give everything from achievements to rep grinds to doing quests and everything in between.

    Even Final Fantasy XI finally understood this later on with but at lease they could make the combat far more enjoyable and they had so many quests that it was a questers dream come true however sadly XIV still lacks this direction and your blind rage and and unwillingness to see others point of views is a real shame.

    For I see anyone that can join me end game by the time SE fixes the game as a blessing not a curse as anyone time wise will have a good understanding of the game by that point and their job/sub job abilities.

    I can say if the games ends up the way you envision it I most likely will not stay as I do not want to spend time costless hours waiting for a good group to get meaningful exp.

    I think this won't come to pass because SE has most likely realized people have real life obligations and can not always play long enough to form groups or have to take care of things like parenting and other real life matters.

    Perhaps your a student and do not have ot worry about this but for me and many others we have real life obligations and even friends or ourselves that have children which I might add taking care of family will trump a game any day.

    But being a game it should be noted that it should be enjoyable to play and even progress at a steady rate believe me when I say while I have the time not everyone will and sitting not to even go to the restroom workout to stay in shape or make food so I can stick with a group to do leves is your idea of fun I would think most of use would think your idea of playing to be a bit extreme.
    (0)

  10. #50
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Post above: If you were more concise, you would have more time for playing.

    Personal Opinion: Both behest and guildleves sound fabulous on paper, but are more boring and repetitive than any grind party I ever participated in. The worst thing is that they are so short that you never feel like part of a real "party" - just part of yet another ragtag group of strangers that happen to zerg together.
    (0)

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast