
Originally Posted by
Synovius
Good post, KyteStones! A couple things I would point out:
1) Thunder III, while doing more damage because it ticks longer, also takes 0.5s longer to cast, costs more mana, and what I've found is that it's clunky in the rotation for this reason. The 2.5s cast of Thunder II fits nicely so that when you are casting your Fire III before starting Fire I spam, you just got your last tick of mana so you're back to full. What you'll notice about using Thunder III instead is that, assuming you're fluidly going through your rotation, when you cast your Fire III, you will get your last tick of mana at the very start of this cast and, because of this, when Fire III actually casts, it will actually charge you roughly 100 mana instead of being free. This is very problematic because when you get down to the bottom of the rotation, after your Fire I spam, your last Fire I will likely have to be cast when you are BELOW 1000 mana meaning that you will not be able to get your Thunder cast off on-time after Blizzard III (you'll have to wait a half to full second for a tick of mana.
2) The reason I open with Blizzard III ==> Thunder II is two-fold: one, it gives the tank a bit more time to get sufficient aggro but still allows me to do some damage and, two, if you cast Blizzard III first then your Thunder II and Fire III are both free since you'll get a tick of mana as you cast Fire III putting you back to full.